Here's my latest project...Superman from the Man of Steel movie. I've seen the benchmarks set by people such as Bigguns so that's the standard I'm aiming for...let's see how close I can get.
A few more subtle details have been worked on, not something you can really tell in this render. Here's a quick decimate and cloth sim. Looking at it the wrist is too long but I'll sort this when I do the hand scan.
I exported the high res geo from zbrush and used the freeform tools in Max to trace the S and other lines onto the surface, then added a shell and reimported into zbrush. You can probably do that a lot quicker in zbrush using masks and extracting for example but I'm not as confident getting a good crisp result using those kind of zbrush techniques yet.
I've been procrastinating with the face detail and did some look dev instead with a couple of new HDRIs. Everything is still very much wip, did a real quick zbrush unwrap and scribbled on a quick mask for the muscle suit underneath.