this one is for the masters...
i made a low poly model of a realistic and proportional man(730 polys)that i would intend to use in other 3d apps
i am happy with the model,,,considering my self imposed limitation.
I am following the 3d copy tutorial posted by pixelator and using markers to get a high res texture on a low res model. painting it works like a charm but my problem comes in when i try to map the side with the front. I can only get planer mapping to look good on this guy...but i do not know how to fuse the other side/back/top/bottom maps into one. spherical and cylindrical maps skew things up...and if i paint on a hi-res version of the model i wont be able to use the alpha brushes.
any tips?
cheers,
m


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texturing low poly modles
that i would intend to use in other 3d apps
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Mark.
) and assign the mappings there. ScareCrow tells you the whole procces with both softwares in a very clear step by step way.
applause