ZBrushCentral

Insertmesh (stroke) Question on model

Hi Everyone,

Im working on a model that will have alot of “tendrils”. How can I make multiple insertmesh strokes but keep them all editable so i can change their position (curve path).

Currently I csn just make one stroke and edit it then when I go to make a second stroke I can no longer edit my first stroked mesh.

Any help would be great thanks!

Reid

That’s the way that works with insert mesh or insert mesh tri-parts. Once the curve is drawn and edited, you click to then start a new one. This might help you>> http://www.youtube.com/watch?v=rOXJtBV7adY

How would you recommend modeling this model? Zpheres or insertmeshes?

alphaconcept.jpg
concept done by someone else.

If you used zspheres and created an adaptive skin from them, you could bind mesh to armature to pose…