1. #166
    Senior Member Follow
    User Gallery
    Join Date
    Sep 2006
    Location
    Spain
    Age
    31
    Posts
    237

    Default

    So here is the 2nd batch from the Zbrush 2018 beta

    When we were introduced to sculptris and all the new brushes features I decided to implement all of it into a production character. For a while I always wanted to sculpt a dragon, so I picked up this great concept by Dongjun Lu( https://www.artstation.com/artwork/kzaKn)

    All the blockout was done using scluptris, this help a lot to define areas like ears and eyes, comparing with dynamesh I was very limited so defo the guys from Pixologic did a excellent job on it!!

    For the scales I decided to implement the new animal displacement maps from Texturing XYZ here: https://texturing.xyz/collections/animals
    XYZ displacement maps are incredible helpful as I can create the scales in almost no time.

    I hope you guys enjoy it as much I did. Still need to finish his accessories and textures, so more to come!








  2. #167
    Senior Member Follow User Gallery
    Join Date
    Sep 2007
    Posts
    228

    Default Amazing Work.

    Love this. Great Stuff. Do you have any timelapse of the creation? Thanks for Sharing.

  3. #168

    Default

    Super awesome work mate! Quick question-do you notice a higher CPU usage with 2018 compared to 4R8?

  4. #169
    Senior Member Follow
    User Gallery
    Join Date
    Sep 2006
    Location
    Spain
    Age
    31
    Posts
    237

    Default

    Thanks guys!

    @zephrusprime, no I didnt noticed a difference from that side

    Last stuff from the Zbrush Beta, I wanted to loosen up with Sculptris so I did some custom characters and the Sphere challenge that Paul asked us :P. Funny enough I noticed every time I am sculpting or drawing without a concept or direction I tent to make stylized animals. Is funny as I never make them....maybe is my style, who know! :P






  5. #170
    Senior Member Follow User Gallery
    Join Date
    Jul 2007
    Posts
    587

    Default

    Superb work, really.
    I have revisited your artstation page because it gives a good overview of evolution.

    One question, if I may: Sculprtis Pro is mindblowing, but also something to get used to. Am I wrong that now Sculptris Pro is available, Dynamesh is on the legacy tools road? Apart from habit, I see no direct use for it anymore.

  6. #171
    Senior Member Follow
    User Gallery
    Join Date
    Sep 2006
    Location
    Spain
    Age
    31
    Posts
    237

    Default

    Thanks Erik!

    For block out I say sculptris is the way to go. The problem comes when u need to merge parts as with sculptris you can't merge different subtools.

    So till that function is not added to sculptris I still need to use dynamesh some times for quick merge operation. I know booleans do the same but is too much hassle.

    Other than that to get the basic form is easier with Sculptris as you can refine shapes faster and locally.

  7. #172
    Senior Member Follow User Gallery
    Join Date
    Jul 2007
    Posts
    587

    Default

    Thank you for taking the time to reply. Indeed: merging subtools.
    In many ways I'm happy because dynamesh has a lot of advantages.

  8. #173
    Senior Member Follow User Gallery
    Join Date
    Apr 2006
    Location
    Toluca Lake, CA
    Age
    48
    Posts
    116

    Default Ignore loops or ignore groups?

    Great tutorial. My only question is, you have Ignore loops mentioned but circled ignore groups.

  9. #174
    Senior Member Follow
    User Gallery
    Join Date
    Sep 2006
    Location
    Spain
    Age
    31
    Posts
    237

    Default

    Domino

    Decided to practice different hair styles using fibermesh. Hope you guys like it:

    https://www.artstation.com/artwork/baXo5G


    I am also giving away my fibermesh settings that I used for this project> https://gumroad.com/l/afrofiber




  10. #175
    Senior Member Follow User Gallery
    Join Date
    Jul 2016
    Location
    brazil
    Posts
    459

    Default

    hey bro, beautiful work. she looks great

  11. #176
    Senior Member Follow User Gallery
    Join Date
    Jul 2016
    Location
    brazil
    Posts
    459

    Default

    greatttttt

  12. #177

    Default

    Looks great spot on likeness

  13. #178
    Senior Member Follow
    User Gallery
    Join Date
    Sep 2006
    Location
    Spain
    Age
    31
    Posts
    237

    Default

    Thanks guys

  14. #179
    New Member Follow
    User Gallery
    Join Date
    Feb 2016
    Location
    Madrid, Spain
    Posts
    9

    Default

    I can´t wiat to see your next one man!! Looks awesome!

  15. #180
    Senior Member Follow User Gallery
    Join Date
    Apr 2005
    Location
    Pittsboro, NC
    Age
    39
    Posts
    662

    Default

    Really nice Marlon! She turned out awesome!

    -Joseph

Page 12 of 12 FirstFirst ... 39101112

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •