1. #151
    Senior Member Follow
    User Gallery
    Join Date
    Sep 2006
    Location
    Spain
    Age
    30
    Posts
    195

    Default

    Cavity Mask + Inflate brush

    Would like to share one new layer I implemented on this character meanwhile sculpting and made a big difference in terms of breaking speculars and adding more variation.

    The idea is to have enough variation on the skin using the displacement maps from texturing XYZ. Unfortunately is not enough, that is why is needed some extra love on the skin, giving several passes.

    The new pass I implemented was "inflate". The idea is to bump certain areas where the skin is more dramatic, like cheeks and jowls. Eventually on the final render this extra bump helps a lot to break the speculars and give more realism.

    1. Mask by Cavity

    2. Blur Mask

    3. Sharp Mask. I found out an extra sharp can help in certain occasions

    4. With a very low Zintensity get the inflate brush and go around those areas where is needed.


  2. #152
    New Member Follow
    User Gallery
    Join Date
    Mar 2016
    Location
    Minnesota, United States
    Age
    19
    Posts
    12

    Default

    Oh man you just keep killing it, Marlon! Awesome work, keep it coming!

  3. #153
    Senior Member Follow
    User Gallery
    Join Date
    Sep 2006
    Location
    Spain
    Age
    30
    Posts
    195

    Default

    @alec2002 @CGPT Thanks guys!

Page 11 of 11 FirstFirst ... 2891011

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •