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  4. #199
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    Treasure Deck card-back






  5. #200
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    Grimoire deck cardback with a couple of MatCaps included





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  6. #201
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    Cardback, frames and various icons, all created and rendered in Zbrush













  7. #202
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    Fantastic work, I never imagined Zbrush being used to create assets like that. Do you make all of the skulls, bones, and blades from scratch each time or have you amassed a library of assets by this point?

  8. #203
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    Fantastic!!!!

  9. #204
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    Hugoap: Thank you!
    Dangerst: Thanks! I am constantly creating new assets in the form of Ztools, InsertMesh brushes, Alphas and now VDMs. I create really simple forms as assets and then combine these to create more complex assets, and then i even combine these to make even more complex ones. This way when I work on a project, I focus mostly on composing these assets rather than creating anything from scratch. I find that imagination flows more freely for me this way.

  10. #205
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    Artwork for Commander card for the Star Realms deck building game.










  11. #206
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    @Mytholon

    Can you please upload again the ink matcaps from this link https://dl.dropboxusercontent.com/u/...%20MatCaps.zip

    From what I've heard dropbox changed its policy and have uploads set to private as default, I had browsed through all 15+ pages and no one seems to notice or reuploaded, please your matcap is really astonishing!

  12. #207
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    Amazing work and I love your color choices. Absolutely captivating.

  13. #208
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    @ Bob Savage: Thank you
    @ Obamu: My line sketching rendering technique is constantly evolving and adapts to each project, but here are a couple of matcaps I most often use for this kind of thing. One of them is for a shaded effect while the other is for just line. I often combine the two in Photoshop. I hope they are useful to you

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  14. #209
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    Hi, I love the larger than life concepts.
    Oh, nice Shaders too, Thanks !
    ...email me
    ...on facebook
    “Time's the thief of memory”



  15. #210
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    Zbrush SpeedRenders for concept development












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