Over the final weekend of January, Pixologic attended the 3D Printer World Expo in Burbank, CA with two days of industry specific presentations and a fistful of live demos including a clay slinging showdown between top ZBrush artists!
Adding to the action happening at the booth itself, the Pixologic Team was proud to present industry seminars with the likes of Legacy Effects and Neville Page (whom you can also currently see each Tuesday night on SyFy's "Face Off").
Part of the action was an event where 8 leading artists from studios like Blizzard Entertainment, Sony Santa Monica, Insomniac Games, The Aaron Sims Company and many more squared off in head-to-head sculpting action to create their own "Aliens From Beyond". Their creations were printed in 3D and then shown on Facebook for community voting, with Raphael Grassetti coming away as the victor.
Our cameras were rolling throughout the show and today we are pleased to bring that to you in the form of photos and recap videos. As with previous recaps, these videos will be rolling out over the course of several days so please come back to this thread regularly to see the newest updates!
Here are a few pics we took at the show.
1. Derek Pendleton Part 1
2. Derek Pendleton Part 2
3. Jared Krichevsky Part 1
4. Jared Krichevsky Part 2
5. Dominic Qwek Part 1
6. Dominic Qwek Part 2
7. Adam Ross Part 1
8. Adam Ross Part 2
9. Justin Fields Part 1
10. Justin Fields Part 2
11. Joseph Drust Part 1
12. Joseph Drust Part 2
SCULPT OFF CHALLENGE:
ROUND 1. Jared Krichevsky & Katon Callaway
ROUND 2. Dominic Qwek & Alvaro Buendia
ROUND 3. Justin Fields & Rafael Grassetti
ROUND 4. Maxence Fleuret & Frank Tzeng
ZBRUSH PANEL DISCUSSIONS:
1. Neville Page-Part 1
2. Neville Page Part 2
3. Neville Page Part 3
4. Legacy Effects Part 1 (Scott Patton, Jason Lopes, and Ian Joyner.)
5. Legacy Effects Part 2 (Scott Patton, Jason Lopes, and Ian Joyner.)
6. Legacy Effects Part 3 (Scott Patton, Jason Lopes, and Ian Joyner.)
This thread is going to be life changing.... Lots of loads of questions were trolling in my mind (technicality).... are most of them solved... now I am waiting if there would be some solutions for texture map exportation for colored 3d printing solution..... bravo... respect for Pixologic...
Character and Concept Artist at Ubisoft, India My Portfolio
This is why I love Pixologic. Thank you soo much for sharing these videos! Being on the East coast it was very hard to try and make it out to the West to attend the show. I really appreciate your team posting these