Heres the finished result, Im thinking about rendering him inside of zbrush itself, if I do I'll post... Sculpt in Zbrush, dynamesh then zremeshed, imported in Blender 3d
for UV, then back into Zbrush, colored in Zbrush, into Substance Painter, and finally into Marmoset Toolbag
So I decided to make a base for him, and am finally done with him, I learned about making his dreadlocks straight instead of giving it the form beforehand...so I remade the
deadlocks but didn't really need to redo textures and rigged him...Im thinking about sending him off to 3d print for around 4 inches tall or maybe even 6 :¬)
Not naming this character yet, he's wip but who-ever reads comics, might know him based on the buttons on his shoulder/chest and some parts on his face.
Heres Dr Strange Im working on, the hair is going to be either a placeholder or I'll redo it, left to do is the cape piece then all the detailing and textures... I'll try to finish this
by Saturday
Heres whats currently being worked on, I plan I getting this 3d printed 7-8 inches with removable parts...I'll take time on this one, since it will be a big size with plenty of
details to show.
Not relating to zbrush here;Blender 3d rigging, but some more progress, Ive been tweaking his rigging and so far it works well. I think Im going to make his small hairs on
top, non-symetrical and do some non-symetrical sculpting on him when he's back in zbrush
Heres what he'll look like with some rough color applied, Im trying to go with lobster coloring reference. I might add some longer hair/spikes pieces growing down his back
just to give him the lobster look, after all the painting is done I"ll start sculpting his spear
Heres a mech/robot girl Im working on, the savage predator is being worked on from time to time, I have the head and chest piece textured in Substance Painter and setup in Toolbag, theres more detailing from substance not shown on here, any critiques are welcomed.