ZBrushCentral

BadKing’s Mega MECH Brush Pack

http://www.badking.com.au/Mega-Mech-Brush-Pack

Last year BadKing hosted the FREE Mega Monster Brush Pack with the community donating close to 200 individual monster parts. It was a true international effort with contributions coming from all over the globe including many well known ZBrush artists, students and professionals alike.

Now it’s time to do it again with a FREE COMMUNITY MEGA MECH PACK!! Create or even send us your existing Mech Models including arms, legs, heads, armoured torsos, weapons, tank tracks, jet pack/ engines to name a few. Just like last year, only the very best pieces will be included in the final Mech Brush Pack.

All contributing artists will be credited with the following: a screenshot of their donated part/s, a short biography and a link to their URL.

It’s time for us to ban together once again in support of our fellow artists…Let’s get MECHANISED!!

Suggested Models/ Parts

We are looking for larger, pre-assembled models such as Mech arms, legs, heads, armoured torsos, weapons, tank tracks, jet pack/ engines etc.

Specifications


  • Models to be low to medium resolution.
  • Maximum poly count per model to be 200,000 at the lowest subdivision level.
  • Detailed models are preferred but not mandatory.
  • Any software program can be used but models must be tested in ZBrush before submission.
  • Final file formats to be either .obj or .ztl.
  • Models to have clean topology ie. even spaced quads throughout (see example below).
  • No Dynamesh models.
  • Avoid using Decimation Master.
  • Only submit works that are original and have been created by you.

How to Send Us Your Model


  • Create your model in any software program.
  • WIPs can be uploaded HERE.
  • Test your model in ZBrush for compatibility.
  • Model to delivered in either .obj or .ztl format.
  • Send us your submission using a download link via any file sharing site to mechbrushpack@gmail.com
  • Make sure you include a short biography of yourself (maximum of one paragraph).
  • Send us your URL eg. Website, blog, Facebook, Deviant Art page etc. that you would like included.

Please note that by submitting your model/s you agree that BadKing can modify, publish, promote and release your submission free to the public as part of our “Mega Mech Brush Pack” promotion.

Submissions close 14th April 2014 23:59 (PDT).[COLOR=#ff0000]

MEGA MECH SAMPLES SHOWCASE

Attachments

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Ben Mauro is a US born concept designer and digital sculptor. He studied industrial design and entertainment design at Art Center College of Design in Pasadena, California. After college he relocated to Wellington, New Zealand where he worked at Weta Workshop from 2009- 2013, over that time he contributed to a vast array of Film, Television and Videogame projects such as ‘The Hobbit Trilogy’, and ‘Elysium’ amongst many others. Before coming to Weta he worked as a freelancer for various clients including LucasFilm, Rhythm & Hues, Activision, EuropaCorp, Universal Pictures, Sony Pictures Animation, Insomniac Games, Design Studio Press and Vishwa Robotics. In 2013 he moved to Singapore working as an independant freelance concept designer where he continues to offer his design services to clients around the world.

URL: http://www.artofben.com/ http://benmauro.blogspot.com

Adam Sacco is a freelance 3D Artist from Australia that specializes in character design and 3D character modeling. He has worked on a variety of short films, animations, music videos, video games, illustrations and toy projects for international clients.

URL: http://www.soulty.com

Ioannis Karathomas is an Environment Artist who works at Zenimax Online Studios and is developing the new next gen MMO The Elder Scrolls. He has worked on Diablo 3, Starcraft 2 and World of Warcraft while at Blizzard Entertainment developing his experience in both ingame modeling and hi-res cinematics. Ioannis knows the value of production and always strives to create the best work possible.

URL: www.jkarathomas.com

There are few solid facts about 3D artist Andy Jones. Things we know, traditionally trained as sculptor, turned 3D artist admits a bloody revolution. His mandatory service twisted a once lighthearted sculptor into a brutal engine of poly destruction. He lives in the deep woods where it is rumored that he has developed a computer that runs on fear.

URL: http://www.andyjonescreative.com

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Nuttavut Baiphowongse is a Freelance Creature Design and 3D Character Artist who graduated from The Gnomon School of Visual Effects. He works for Aaron Sims Company, the Monk Studio and various other studios as a freelancer and is also a ZBrush instructor for On One Animation.

Nuttavut focuses mainly on creature design, 3d Modeling, comic and DVD book covers. He has also worked on a number of projects that will be released in 2013/14 including The USDA Hungry Pests commercial, Falling Skies S2 TV Series, Jupiter Ascending, Maleficient, Noah, 300: Rise of an Empire, Ninja Turtles and many other untitled projects.

URL: http://gibbon.cghub.com/baizilla

Due to numerous requests, we have decided to extend the deadline for BadKing’s FREE Mega Mech Pack. Submissions will now close 14th April 2014 23:59 (PDT). So it’s not too late to be part of a great community project!!

Jin Hao Villa is a fulltime freelance digital artist from the Philippines specializing mostly in character digital sculpting and concept design. He has extensive work experience in the development of video games and feature film productions as well as toys and collectibles for the rapid prototyping industry. To date he has contributed character 3d assets for AAA game titles such as Uncharted 2, NCAA Football 2010 and many more titles for both the film and gaming industry. His work has been published in numerous animation magazines and featured in sites such as 3dtotal, xsibase, Marmoset Gallery and CG Arena.

URL: www.villadome-cg.com

Javan Bond is a freelance hard surface modeler. He recently graduated from Full Sail University with a degree in computer animation specializing in hard surface modeling. Javan enjoys the challenges and rewards that modeling presents and is always looking for ways to better improve his skill set.

URL: https://www.facebook.com/javan.bond

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Stefan Hamann is from Germany and currently studying 3D-Game-Art and Development at the SAE-Institute in Berlin. He is also a supervisor for Game-Art at the same institute and working for a game-project at Promotion-software in Potsdam. Stefan has always been interested in modeling games.

URL: http://stefan-hamann.com

Daniel Rutherford is a digital artist with more than 10 years experience with 3ds Max. He loves to design and model Mecha and other high tech equipment such as power armor, vehicles and weapons. Daniel enjoys teaching 3ds Max and the basics of Mecha Design. Samples of his work can be viewed on his Deviant Art Page:

URL: http://avitus12.deviantart.com

Drimakus (Max Sobolev) has been working in the CG graphics industry for approximately 5 years and has experience in all areas including static imagery, painting/composing, advertisement products, modeling/texturing interior/characters etc, animated cinematic shorts and even taking part in a full-length movie. He loves his job and is willing to learn as many skills in as many directions as he can.

Drimakus’ introduction to ZBrush started recently with the BadKing site and within a short period of time he managed to produce models even he couldn’t believe were made by his own hands. He completely fell in love with ZBrush as it combines all the things he adores - painting, modeling, sculpting and so on.

URL: http://drimakus.daportfolio.com/ http://drimakus.cghub.com/