Wanted to take Poly Painting for another test drive so I decided to do a paint job on a sculpt that I completed a bit ago.
Max- Base geometry
Zbrush- Sculpting, PolyPainting, Posing, Lighting, Rendering
Photoshop- Compositing
Created a quick gray scale version just because I thought it looked kinda cool
Character based on an Unreal Tournament lll concept