Finally got to finish this one!
Personal project of a slight more realistic approach bust. The objective with this piece was to experiment with workflows for realistic sculpting and texturing.
Hope you like it !
And after a massive hiatus, I am back to ZBC.
Let's start with some new and some old(er).
Currently WIP, based on Dylan Ekren drawing (and taking his course).
And what I did previously to that, during my course with Gio Nakpil.
and, why not, an updated version of my last post here. Fixed lighting on the Marmoset scene.
Stylized character study based on the awesome drawing by Dylan Ekren. Done during a course taught by him as well. I can barely put into words how much I've learned during the classes, it was a overhaul on how I read shapes and silhouette.
I plan to post the progress with some thoughts soon.
Rendered in Marmoset 3 - which, by the way, is freaking awesome.
You can find his original work here: https://www.artstation.com/artwork/J3BPd
Thank you, Dylan!
so great!!!! perfection!!
Great work Cebola!! anatomy and pose are great! well done!
So I gathered some images to illustrate the creation process and how I went about doing this piece. Every board was sent to Dylan and he would do draw overs, illustrating my (many) mistakes and how he would go about it. It was such an eye opening experience!
I spent the vast majority of my time inside Zbrush, which was so much fun (sorry, Maya).
Anyways, this is my mess. I hope it makes sense!
(Thank you Dylan for allowing me to show the draw overs!)
Fantastic! What a great piece with so much motion and fun. Thanks for breaking down the process with us, truly inspiring.
the design is perfect, but even if not you should have deserved a toprow for the line in the breakdown about "not having anymore suicidal thoughts"! rotfl!
Zbrush Certified Instructor
Well done Cebola!! well deserve this topRow!!