Hello, this is my first post on ZBrush Central.
Concept art by Dean Holdeen
Hello, this is my first post on ZBrush Central.
Concept art by Dean Holdeen
Another Dean Holdeen fan, eh? Great execution!
nice work...man
http://madheadart.blogspot.com/
Amazing character!
Great work!
www.howtohauntyourhouse.com
www.rabbitholeproductions.com
https://www.pinterest.com/howtohaunt/3d-modeling-illustration/
The Fates lead those who will follow willingly. Those who don't, they drag...
Amazing detail !!
Thank you guys! I will update my breakdown ASAP.
It looks super cool Kim ! Congrats
Breakdown
1. 3D sketch in ZBrush
I made a rough character using ZBrush. I defined shape and position of detail on my character. You can imagine your final work through this process.
2. Base modeling in Maya.
I use Maya to create for very clean and sharp geometry on my 3d sketch from ZBrush then I do UV mapping.
3. Sculpting and adding detail in ZBrush
I sculpted detail using Surface Noise in ZBrush.
If you need patterns, There are a lot of free patterns.
http://all-free-download.com/free-ve...ic_267562.html
4. Rendering
I used BPR render with various materials. The final image was composited in Photoshop.
Here are some more images from my work.
this is awesome dude... and thx for sharing breakdown !!!!
Awesome. Hope this hits the Top Row.
Top row imo. Did you manually make all the scratches and patterns on the character?
I sculpted scratches separately like large, medium and small.
I usually sculpt large scratches manually then I use Surface Noise for medium and small.
I import different textures for different type and size of scratches in Surface Noise.When I finish medium scratches, I do Apply To Mesh and move to small part.
My work has been selected by 3d artist magazine team for issue 63 which is out on 8 January 2014.
http://cghub.com/images/view/740541/