1. #76
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    Cool sculpture - the forms and anatomy are great here. But somehow I don't feel like he would hold the whole body on his hands.
    Instead it looks like he is holding something heavy in a standing pose.


    In that position the body should be balanced somehow - maybe the pelvis should be moved backward a little?
    The bent arms gives the feel of the movement - upward or downward but the straight thorax denise that.


    On the front photo we can observe bent arms and rotated thorax forward (pelvis goes backward).

  2. #77
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    Hi John
    I allowed myself to do a bit of paintover and show you what I would change if I had to. The sculpt looks quite good btw. I hope this helps.


  3. #78
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    @nebular thanks, I agree about the pelvis, that whole area needed a lot more attention. In the end I just got lazy and put some shorts on him

    @Vlad - Thats a great paint over, thank you. I always tend to mess up the delt / traps / clavicle relationship, good tips!

    My Internets Page - http://www.vfxforge.com

  4. #79

    Default New WIP - Dying Gladiator

    Posting a WIP of tonights sculpt, Dying Gladiator, Original by Pierre Julien

    crits welcome
    My Internets Page - http://www.vfxforge.com

  5. #80

    Default speed sculpt - Smiling girl with hat

    Acquired a new laptop, so a speedsculpt to try it out with the new 64bit feature.
    My Internets Page - http://www.vfxforge.com

  6. #81

    Default

    Really nice John, love the energy in the eyes and the hair : )

  7. #82

    Default

    Thank you Kev, I appreciate it.

    Heres a better render, I just bought a new laptop to replace my 6 year old one. Finally able to use more then 4gb of ram!

    My Internets Page - http://www.vfxforge.com

  8. #83

    Default

    Nice, looking forward to seeing more from you on the new machine, I love new kit. Nothing quite like a new machine before it gets full of files and overloaded with apps : )

  9. #84

    Default

    Thanks again Kev,

    Something different for the brainstorm group.

    Diablo redesign.

    My Internets Page - http://www.vfxforge.com

  10. #85

    Default classy girl study

    spent a few hours on another model, a classy model with strong features. I plan to bring to some maya hair with her later.
    Zbrush sculpt and render. Cheers

    My Internets Page - http://www.vfxforge.com

  11. #86

    Default


    Started a groom with fibremesh for her and retopd everything getting ready for rendering and hair in Maya.

    It was hard picking a hair style, I'm glad I'm not a girl, would drive me crazy trying to pick a hair style.
    My Internets Page - http://www.vfxforge.com

  12. #87

    Default


    Quick update, brought everything into maya and rendered with arnold.

    Hair was done with Xgen using exported curves as guides, still a bit of refining to do on the hair, but its getting there.
    My Internets Page - http://www.vfxforge.com

  13. #88
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    I love her hair.

    Pretty model!

  14. #89
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    Thanks Jan19 she needs a bit of skin detail next and proper eyebrows

  15. #90
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    Wow, her hair works with fibermesh. I never would have guessed.
    Good job!

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