1. #1
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    Default Soldier Sheet

    Its been a while!

    I've been working on this character for my portfolio in my free time for the past few weeks. I'm really enjoying every minute of it. So far I'm done with the modelling of the character. I've sculpted the M60 and a backpack for him as well and I'm currently working on the textures. I'm creating a simple rig to pose this guy as well. Should be fun

    Tools:Sculpting,topology and UVs were done inside ZBrush and texturing with Mari. For rendering I used 3dsmax and Vray.

    ***********UPDATE************



    *********************************






  2. #2
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    Default

    Awesome work as always !

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    Great work! Maybe have a look at the eyes though, there is a bit too much vertical assymetry on the face.. Also, on his left hand, the hairs are not connected to the hand.

    Looking forward to future updates!
    My blog (updated A LOT): http://zenopelgrims.com/blog
    Follow me on twitter: http://twitter.com/zenopelgrims
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    It is a nice Soldier sheet. It represents the brave soldier of a country.

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    Well done! Great texture work!

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    Default

    Good to see new stuff from you!

    Are you using any reference for the face? I have to agree with the post above, there's something odd about the eyes. They look... it's going to be hard to explain... they look kind of too wide opened and not long enough horizontally. They look rather small in general too, especially if you compare them to the lower part of the face. Spreading them apart might help as well, as it looks like there is too much space between the outer corner of the eyes and ears (could be due to perspective though).
    There is also something about his nose that stands out to me. It's too straight and blocky (front view) with really sharp edges on the sides. It looks almost like two parallel lines going down from the nose bridge to the main mass of the nose. Maybe you can just round off the sides of it just a bit.
    I like the face overall though. It doesn't have that overused "hero" look to it, which is nice.

    Some issues with the drapery as well. Some folds on the shirt, right under the arms (armpit area) look as if the shirt is really tight in that area, almost artificially tight. Compare it with the back view where the shirt is somewhat lose with far less compression under the arms. It might make more sense once you pose him though.
    The bottom of the pants, especially on his right leg, isn't very believable. The folds there are too sharp which creates a strange looking silhouette (right leg).

    Keep it up!
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    Hey, great model but I have to quote zenopelgrims about the hairs on the arm, they reallly seems off. Good work on the overall textures
    Looking forward for the posed one!
    Artstation : https://www.artstation.com/artist/dantert
    My portfolio site : http://dariofurlan3d.blogspot.it/
    Deviant art gallery for higher res images : http://dantert.deviantart.com/


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    Hey thanks guys I'm aware about hair issue. I increased the displacement a bit too much and I didn't realize until it was done rendering. It's fixed now but I still need to render it out.

    BananaS always good to hear from you! Agree about the nose bridge as for the eyes i'm pretty sure it's just the perspective. I've just checked inside Zbrush and it's pretty much one eye length between the eyes as well as from the corner of the eye to ears. Lower part of his pants needs to be tucked in and I'm working on that. It's a bit more difficult to do then one might think Will be posting some updates during the week or even tonight

    Cheers

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    look at the first picture I think the reference photography its an amazing congr.

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    Sure, I hear you. But check this out. Again, I like the face, but the more I look at the eyes, the more "cartoonish" they get, being so wide and round

    http://s13.postimg.org/a79wxio07/Eyes.jpg
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    hmmm I hear you.... yeah I'll try it and post it as soon as possible! It's an easy fix so it shouldn't be a problem

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    Yup, not a big change. Just try it out, you can always get back to the original face you had.

    Looking forward to the update!
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    Great start!
    I have to agree about the tshirt folds, doesnt look right unless you have hidden some extra gear he is wearing.
    For the head, i dont think its in the realm of unrealism. i have seen plenty of people with oddly proportionat faces.

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    wow !!! great work dude !!!

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    Thanks Johnny and Reno! I agree with you... I too have seen my share of oddly proportionate faces. . I still have have a few props like backpack and a M60 gun in development.

    Anyway I fixed the the hair on his arms and tweaked his eyes like Bananas suggested. I like both versions to be honest and either way I'm happy with it. By the way I also made a custom bandolier (hope I spelled it correctly) brush. I'm pretty sure that there was one in the repository but I just couldn't find it. Hope it comes in handy

    Cheers guys!
    Oh and more updates coming soon.



    Bandolier.zip

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