Hi,
I'm starting to get into Sculptris and finding it to be a very powerful and expressive tool to work with. I love the automatic tesselation that happens as you work.
I think adding redo in addition to undo would be a big help.
I am wondering about holes in Sculptris. It seems like holes cannot be created or destroyed - ie there's no way to turn a sphere into a torus and back again. Is that true? There also doesn't seem to be a way to join non-local geometry together - start with a small sphere and draw out from it to make a ring, there's no way to get the end of the ring to attach back to the original sphere. These would be great additions to the tool, in my opinion.
Finally, I would love to see a way to just delete geometry. I work with 3D scans a lot and there is often noise and other junk in the model. It would be great to be able to use Sculptris as a one-stop tool to clean up and fix a model. Currently I have to remove all the junk in another 3D modelling software before bringing into Sculptris.
Keep up the great work!
Clay Budin
NYC