1. #1

    Default Game Model Astronaut Engineer

    Hi all. After long time to post something here

    This is model I made for game www.spaceengineersgame.com. I used Zbrush, 3Ds Max and Photoshop. Body and backpack like few more parts are done in zbrush, while other was subd modeling. Textures are made in photoshop. Backpack is from 3 parts, so upper and bottom part can be removed as the pockets above the knees.
    There are rifle and tools, but I didn't post pictures of that since I wasn't using zbrush for them.

    Info:
    11.910 tris
    Hand painted maps
    Back pack upper and bottom part, and pockets above knees are removable

    High Poly


    Low Poly with Normal Map


    Low Poly Wireframe


    Low Poly Colors (it was done in 7 colors) viewport screenshot




    Best Regards,
    Rastko
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #2
    Member Follow User Gallery
    Join Date
    Oct 2011
    Location
    Norway
    Age
    33
    Posts
    89

    Default

    Great job! Very clean and nice topo and good amount of details in the shaded realtime verison.
    Asbjørn Nedrehagen
    3d-Artist at Gimpville
    Sketchbook Portfolio Twitch

  3. #3

    Default

    Thanks, I'm glad you like it

    Here is textures preview


    And one small video of normal map preview on backpack, it's viewport view
    http://www.youtube.com/watch?v=1YKFWdAG77o

  4. #4

    Default

    It's been a year since I made this. I decided just to put him in some pose and render with Marmose for portfolio, since I usually just do pure screenshots from 3Ds Max viewport.


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