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    Default New Project VIP

    Hello People, I'm working on a new project, so it's not finished yet. But i like to show you some finished parts of it and a little bit of my workflow!


    So, this is now my basic tool


    Now, I made different polygroups and I duplicated that tool!


    After duplicate the tool, I inflate minus the outer subtool and inflate plus the inner subtool!


    Because the basic tool has a lot of polys; I make now group split. Until now I got 28 Subtool and each has around 2.5 Million Polys

    More on next post

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    so it goes on


    Now first I do on all outer subtools my displacements, using different alphas and polypaint them by the alphas where I'm used for the displacements.


    So almost the same. I do on all inner subtools my displacements, using different alphas and polypaint them by the alphas. And now I made a Texture from polypaint


    Then in the texture palette make transparent and hidde so all black textured parts


    Now you see the inner and outer part together


    For post render in Photoshop I made some different render with ZBrush. In Photoshop i mixing this layers



    How exactly i do my displacement and texturing I will show next time.
    Hope this here helps a little bit, so far, to understand what I'm doing.

    Greets to all ZBrush users

    Roland

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    Thanks for sharing, it is interesting that there are different approaches for doing these things..waiting for the next steps, have a good work.

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    thanks for the tutorial will be of great help

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    Thank you for sharing.
    Amazing work.
    It is another non distractive technique, it doesn't need dense meshes, it can also be exported to other render engines. (almost all apps-renders support alpha transparency)

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    great and thnx for the explanation.
    only.. the first steps aren't clear to me.
    what do you mean by no subtools?

    grtz p

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    Dear Patpotlood what I mean, the hole basic tool I made as one tool. New bridge brush helps a lot. There is no other way to explaine



    Greets
    Roland

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    Awesome work ..... thanks for sharing your workflow. Look forward to seeing more!

    all the best, David
    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible

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    Thanks for all your comments guys . I just start modeling the last part. Patpotlood , mayby you see a little bit more what I'm doing.



    Hollerietyeeeeeeeeee.....

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    thnx.
    ok, now i see.
    it's extrusion with the transpose tools, no?

    great stuff.

    grtz p

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    exactly

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    Default New Project VIP New Steps

    I'm almost finished with low poly modeling the last part. Here it's a little preview where it goes and some more displacement details.





    Greets Roland

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    I am in awe of your base mesh work!
    HOW are you doing that!?!

    Im in awe of the results too, but I am less confused by them!
    nope...
    I don't know what I'm doing but I'm doing it anyway.

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    Crazy fun greebling!!!

    I wish you could make a small video of your workflow, just using small subtools so we can follow without being lost in the gigantic industrial scale of your WIP. Which is the kind of environment I like to study, like Gutalin's. Lemonado would be proud.
    markkens




  15. #15

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    thank you very much for sharing how you do these things.

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