I'm just throwing up a WIP thread here of a character (or two) I'm doing for a Fighting Game Characters challenge going on. I'm starting the thread a little late into my progress, but I hope I can get some good feedback or critiques on what can be improved here. Hopefully I can use this challenge as an excuse to better my character sculpting skills.
The contest just requires a beauty render, but I'm hoping to take the character further after that and make it game-ready once the contest is all done, so I'll be keeping it open for that.
Here is my high-poly WIP of the King, Sagat, from Street Fighter!
@Black-Tooth thanks man I appreciate it! I will probably do a write-up on how I did the hand wraps sometime when the character is done.
Here is an update. Fixed his anatomy a little, paid more attention to the insertion points between the chest and arms, and thickened up his thighs a little.
@truubluu Thank you! I love pushing proportions in an unconventional way to get the personality of the character to show more.
@LeoAMD thanks man. it's just a fighting game character challenge going on with Facebook groups.
Bigger update. Totally redid the cloth folds on his shorts, and did a texture pass. My texturing skills aren't great, so hopefully I can get some critique and help!
@hanx1990 thanks man I have no idea about his scar, to be honest haha. Pretty much every picture he's shown it, it's not protruding out or going in, it's just painted on since he's a game-res character. I just assume that since he got the scar from being punched rather than cut, that it would scab like that.
So for the challenge, I decided to add a second character to the scene. It'll be a diorama of Ryu dragon punching Sagat, or Sagat tiger kneeing Ryu. I think I'm going to do all of the cloth work once he is actually posed, since the folds would be totally different. I'm not really happy with the face yet I guess, would love to hear some critique.