ZBrushCentral

Water splash sculpt

I’m fairly new to ZB but imported my Maya base mesh and refined more in ZB- finally figured out how to get decent Disp Maps for Mental Ray rendering as well. Using the GoZ function I was not able to utilize a MR material in Maya (came in w/ a Blinn) so can anyone tell me how to re-link a Dialectric or Mia Material and keep the Disp and Normal Map node structure? Or is this not possible w/ MR Materials?

Thanks!

Attachments

Water splash.jpg

I guess you are wanting to keep the edges smooth by using the displacement map instead of smoothing etc.
If you have Renderman you can assign more divisions.
2 years ago I did 5 mins of animation of water splashes and shapes using MR and Dialectric material. I thought all linking would have been done after exporting from Zbrush. I love Dialectric material. I used HDRI b’grounds.

I used ZB for the sculpting not possible w/ Maya and used an HDR image in the Mental Ray render. When I used GoZ, it opened up in Maya w/ a Blinn linked to everything, hence my main question in the posting.