I’m fairly new to ZB but imported my Maya base mesh and refined more in ZB- finally figured out how to get decent Disp Maps for Mental Ray rendering as well. Using the GoZ function I was not able to utilize a MR material in Maya (came in w/ a Blinn) so can anyone tell me how to re-link a Dialectric or Mia Material and keep the Disp and Normal Map node structure? Or is this not possible w/ MR Materials?
Thanks!