BZZZZ
it’s that time of the year,
so i modeled one:
a mosquito.
basemesh for body, wings and legs are modeled and exported as obj from c4d and imported in zbrush (so not with goz, i’ll try that later on)
in zbrush the body is now dynamesh for detailing.
after detailing i think of using zremesher for better topology (despite model came out of c4d with good topo)
now i have a problem.
the wings must of course be transparant.
can i make a transparant material in zbrush to render with bpr?
i am not shure about that.
i am still learning all things zbrush.
i guess,
maybe i am going to fast with zbrush?
problem is, i’m not new to cg, but new to the softwares that are affordable for me,
and use and have to buy for hobby now. (i am retired, )
i used mainly 3dsmax (and vray renderer) at work (started with 3d studio r3 for DOS, ±20 years ago) and some other softwares for visualisation, animation and architectural work. (as a job).
but now i can’t afford a license for 3ds max and/or vray for a hobby of course.
so now it’s more affordable softs like c4d, adobe cc and some freeware app’s for me.
and since r6, zbrush, of course.
it’s an amazing piece of software, for a more than reasonable price, but not so easy to learn when one comes from architectural stuffs.
i allmost never modeled or animated organic things for my job of course.
boring arch walkthroughs it was, lol.
but still, i learned much about 3d and cg in general.
so now (i have way to much free time, and) i wan’t to be creative and make the “arty stuff” i always wanted.
and, eh, excuse me for my bad english.
i am natively dutch speaking (belgium, flanders).
grtz p