1. #1
    Super Moderator Follow User Gallery
    Join Date
    May 2001
    Posts
    20,827

    Default ZBC Interview: Little Wonder Studio


    Toys! Happy Meals! Pez dispensers! We often take for granted all the little gewgaws that find their way into our everyday lives. Sure, some of them can be collectibles that end up being worth a fortune years down the road, but even then who really thinks much about how these cool little items come to be?

    Well, it turns out that Little Wonder Studio puts a lot of thought into exactly that topic – not just the technical aspect but also the artistic side. It also turns out that ZBrush has been a revolutionary tool for them!

    What makes this interview different is that it's not about super high resolution, photo-real images. It's focused on the ways ZBrush helps bring sculpting into the real world as mainstream, marketable items. The world of 3D printing is exploding right now, and artists like those at Little Wonder Studio are poised to ride the wave of this manufacturing revolution.

    This interview has been a true pleasure to put together. Right in keeping with the company’s roots and traditions, you’ll discover that it is filled with a good sense of fun, side by side with great detail. We hope you enjoy it!


    CLICK HERE FOR THE INTERVIEW



    A few images from the interview. High resolution versions are available in the interview itself.




    Please join us in thanking Robert, James, Heather and Kevin for sharing this glimpse into what they do. Feel free to also post questions that you might have. We're told that they'll be checking in here and look forward to talking with you!

    Be sure to also visit our many past interviews. You can find them here.

  2. #2
    Member Follow User Gallery
    Join Date
    Jun 2009
    Age
    32
    Posts
    43

    Default

    This was a lot of fun to do!!! Thanks again to Pixologic for having us and for being so enthusiastic about how we use ZBrush!!! We will be posting more pics and answering any questions all of you might have. HAPPY ZBRUSHING!!!

    -Kevin
    Kevin J Garcia
    Digital Sculptor for Product
    ZBrush instructor @ Braille institute Los Angeles

    Kevin's Sketchbook


    Also check out my other profile to see what we are doing with Zbrush at the Braille Institute!

    BIA-Class


    Remember, no matter where you go... there you are
    -Buckaroo Banzia


  3. #3
    Member Follow User Gallery
    Join Date
    Jul 2012
    Location
    Melbourne
    Posts
    42

    Default

    They're right, the dog tool is really underrated in the ZBrush toolkit!

  4. #4
    Senior Member Follow User Gallery
    Join Date
    Sep 2008
    Age
    26
    Posts
    275

    Default

    "China has some amazingly proficient engineers and machinists. Factories there house all any manufacturer could need: production lines, packaging and electronics expertise under one roof. They can reproduce almost anything but what they have always lacked is insight into what makes a character."

    You can't be serious..
    Portfolio website: www.ThijsdeBruijn.com

  5. #5
    Senior Member Follow
    User Gallery
    Join Date
    Mar 2010
    Location
    Aix en provence. France
    Age
    42
    Posts
    329

    Default

    edit: i had a rough comment. sorry.
    i don't understand the low quality of the real models? is it only comming from the glossy paint?

  6. #6
    Member Follow User Gallery
    Join Date
    Jun 2009
    Age
    32
    Posts
    43

    Default

    Quote Originally Posted by Slice View Post
    "China has some amazingly proficient engineers and machinists. Factories there house all any manufacturer could need: production lines, packaging and electronics expertise under one roof. They can reproduce almost anything but what they have always lacked is insight into what makes a character."

    You can't be serious..

    Hey Slice,

    Let me clarify, I think that comment came off a little harsh. We have worked with many factories in China for many years and one of the things we have noticed is that sculpts that from China are often off model and missing a spark of life that the client is looking for. This is not to say that there are not talented sculptors in China. They are just typically not connected to the factories that one might get the best deals as far as tooling, production speed, and shipping. That is where we come in. Also, in most instances, the client has their own factory that they go to for manufacturing. We just supply them with the prototyThat is where we come in.

    I hope that clears up your concern of the comment, and we apologize if anyone took offense.

    -Kevin
    Kevin J Garcia
    Digital Sculptor for Product
    ZBrush instructor @ Braille institute Los Angeles

    Kevin's Sketchbook


    Also check out my other profile to see what we are doing with Zbrush at the Braille Institute!

    BIA-Class


    Remember, no matter where you go... there you are
    -Buckaroo Banzia


  7. #7
    Senior Member Follow User Gallery
    Join Date
    Sep 2008
    Age
    26
    Posts
    275

    Default

    Quote Originally Posted by ItbeRufus View Post
    Hey Slice,

    Let me clarify, I think that comment came off a little harsh. We have worked with many factories in China for many years and one of the things we have noticed is that sculpts that from China are often off model and missing a spark of life that the client is looking for. This is not to say that there are not talented sculptors in China. They are just typically not connected to the factories that one might get the best deals as far as tooling, production speed, and shipping. That is where we come in. Also, in most instances, the client has their own factory that they go to for manufacturing. We just supply them with the prototyThat is where we come in.

    I hope that clears up your concern of the comment, and we apologize if anyone took offense.

    -Kevin

    Hey Kevin, thanks for elaborating and thanks for doing the interview, very nice to read
    Portfolio website: www.ThijsdeBruijn.com

  8. #8

    Default

    Hey folks,

    First post of some extra images. We are going to add more of the fun stuff we get to make as often as possible.

    This project was fast and FURIOUS!!! Well, it was Iron Man, but it was a very rush job and we didn't have much to go one because they were still working on the film. Needless to say it was a quick and dirty job. One of the reasons I love Zbrush is how it lends to being speedy. Normally I would have mapped all of this out and crafted each part of the his armor, but there just wasn't time. I took one of the standard models ZBrush provides, cut off the feet and head and just went to town with clipping, masking, and polish brushes. Not the most ideal way of doing things I know, but it is great that ZBrush gives that freedom to craft.

    Now I would have done things differently now, as apposed to the year or so ago that I made these models, but this worked for the time I had and I am very happy with how it came out when it was manufactured... which sometimes isn't the case depending on the material chosen or the molding restrictions that might pop up during the tooling process.



    Here are some shots of the finished product!



    -Kevin
    Kevin J Garcia
    Digital Sculptor for Product
    ZBrush instructor @ Braille institute Los Angeles

    Kevin's Sketchbook


    Also check out my other profile to see what we are doing with Zbrush at the Braille Institute!

    BIA-Class


    Remember, no matter where you go... there you are
    -Buckaroo Banzia


  9. #9
    New Member Follow User Gallery
    Join Date
    Sep 2011
    Location
    CA, USA
    Posts
    6

    Default

    Quote Originally Posted by xada View Post
    edit: i had a rough comment. sorry.
    i don't understand the low quality of the real models? is it only comming from the glossy paint?
    Hey Xada
    The product is a bendable and the material needed for it to bend loses some of the detail. The piece is only five and half inches so when its blown up on a screen you see more of the imperfections. The pictures are of the first shot in manufacturing, so there were revisions that needed to happen. We are posting newer images now.

    thanks for your question
    James

  10. #10
    Senior Member Follow User Gallery
    Join Date
    Apr 2004
    Location
    USA
    Age
    37
    Posts
    5,403

    Default

    Thank you for the interview. Very cool work indeed!

  11. #11
    New Member Follow User Gallery
    Join Date
    Sep 2011
    Location
    CA, USA
    Posts
    6

    Default

    Hi every one here is a sculpt i did of Data from star trek next gen. I knew it was gonna be used for a Pez candy dispenser and alot of the detail would be lost, but I'm a big fan of the show and this sculpt was so much fun i kept going till i was happy with it.


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •