ZBrushCentral

Syrus Showroom

Hello Community,

im an freelancing illustrator from Germany and I want to make more with ZBrush now.

:slight_smile:

Here are some of my newest works:

flintlock_pistol01.jpg
flintlock_pistol02.jpg

And two quick head sculpts:

Femalehead.jpg

MaleHead.jpg

Attachments

flintlock_pistol01.jpg

flintlock_pistol02.jpg

A new animal for my exobiologic book project called “ævum verticalis”. Sculpted and rendered in ZBrush, compositing in PS. Hope you like it.

airrabbit_bs.jpgairrabbit_clay_views_bs.jpg

New predator for my book project ÆVUM VERTICALIS. I hope you like it.

climber_buckelschleicher_bs.jpgclimber_buckelschleicher_views_bs.jpg

Attachments

climber_buckelschleicher_views_bs.jpg

awesum man… love this kind of stuff…:smiley:

cool :slight_smile:
il like exobiologic stuff :slight_smile:

Thank you guys!

Two fighting “Bladder Gliders” above the clouds:

vesicavolucreus_fight_bs.jpg

Hi guys, another illustration for my project. A detailed view of the vegetation on the flying islands.

cloud_vegetation_bs_s.jpg

I really like your ideas some really nice stuff here, looking good.

Good God man, this stuff is cool! I particularly like the Bladder Gliders. All wonderful color and mood.

ahh man … still going strong … just digging your approach to this kind of stuff fantastic…!:smiley:

tyrellcorp
Im glad that you like it! I like your work too!

pfrancke
Thank you!

glen d
Thank you too!

Here is my Final Entry for the Halloween Challange, I do not find the time to post so many stuff like others in the process. I`ve done the most of the work 3 days before the submission ends. I’ve learned a bunch of stuff. To be forced to work with the BPR renderer opened new possibilities for me. :slight_smile:

Link to my Halloween-Thread:
http://www.zbrushcentral.com/showthread.php?181798-Twisted-Horror-(Bram-Stoker-s-Dracula)-The-Nocturnal-Coiffeur-and-Portrait-Service

Draculas_Haircut.jpg

I Hope you like it. :slight_smile:

Attachments

Draculas_Haircut.jpg

For all who are interested here is a turnaraound of Draculas head after the CLICK.

To create this picture I have to create a seperate scene for the mirror reflection: The old artist “Jerome” with his “Nocturnal Coiffeur and Portrait Service”.

Here are some impressions of that scene:
ol_painter.jpg
ol_painter02.jpg
ol_painter03.jpg
ol_painter04.jpg
ol_painter05.jpg

And a CLICK HERE to see a turnaround of the model at YouTube.

In addition to it I want to show you a little approach about the final compositing in PS.

The reflection of the other scene in the mirror is only a cheap masking trick:

Dracula_Compositing.jpg

Attachments

Dracula_Compositing.jpg

ol_painter.jpg

ol_painter02.jpg

ol_painter03.jpg

ol_painter04.jpg

ol_painter05.jpg

A few month ago I sculpted this freaky guy. I wanted to take my focus on the skin texture.

All rendered in BPR mode. Hope you like him. :smiley:

freak_dude_render_01.jpg
freak_dude_render_02.jpg
freak_dude_render_03.jpg

Attachments

freak_dude_render_01.jpg

freak_dude_render_02.jpg

freak_dude_render_03.jpg

A new character im currently working on. It will be a short movie project, completely rendered in 3D Studio MAX. Thats the reason why the turntable animation is also rendered in Max.

In Max I use the displacement maps as bump map only because of the performance.

Turntable Animation of the Character —> CLICK (HD recommended)

A ZBrush Render and a little bit of PS-Magic :smiley:
henkersknecht_render.jpg

I revised the Character a little bit. Here is the final version…

Henkersknecht.jpg

<iframe width="960" height="720" src="//www.youtube.com/embed/xiwsnwwLFx8" frameborder="0" allowfullscreen

Attachments

Henkersknecht.jpg

The next one of a series of three. A litte goblinish type of the hangman’s assistant. It’s for a very windy scene in my “bullet time” movie, I hope you can see it on his clothes. The big grindstone will be used to sharpen the huge sword of the hangman.

All rendered in ZBrush and postworked in PS. I am a little bit unhappy with the skin shader I build for… looks metally…

Henkersknecht2_Portrait.jpg
Knecht2_storm_compo.jpg
Henkersknecht2.jpg

And the turntable… (HD recommended)

Attachments

Henkersknecht2_Portrait.jpg

Knecht2_storm_compo.jpg

Henkersknecht2.jpg

The “Trio Infernale” of my hangmans assistants is complete. Here is the third one. He will pull a wagon, thats why he has this sraps on his shoulders. Now I will work on the hangman himself.

Rendered with Octane

hk3_octane_portrait_bs.jpg
hk3_octane_01_bs.jpg
hk3_octane_03_bs.jpg

And the turntable:

Attachments

hk3_octane_portrait_bs.jpg

hk3_octane_01_bs.jpg

Here is the final character sculpt of the hangman/executioner.

Henker_face_01.jpg
Henker_face_02.jpg
Henker_face_03closeup.jpg
Henker_face_bump.jpg
Henker_full.jpg

First test renderings via Octane

Henker_octane_facialcloseup.jpg

Henker_octane_test.jpg

Gloves & shoes

Henker_shoesNcloves.jpg

WIP screens

wireframe_step01.jpg
wireframe_step01a.jpgHenker_octane_test_s.jpg

Attachments

Henker_octane_test_s.jpg

The following animal is my try on a reconstruction of Hallucigenia. This soft-bodied, worm like and extinct genus of animals caused many palaeontologists a proper headache. It was found as fossils in the Middle Cambrian-aged Burgess Shale formation of British Columbia, Canada. That means that it walked on it’s tiny clawed tentacles 522 to 505 Million years ago. Scientists can’t be sure today which end is which and where was the head. There are many different reconstructions on the web and I think it’s never enough. For the head I was highly inspired by the tiny water-bear(Tardigrada) which has a similar body structure just a little more cuddly. :slight_smile:

The creature had a lifesize of 5 to 30 millimetres in the length.
In my scenery Hallucigenia climbs on a Venus’ Flower Basket (Euplectella aspergillum).

hallucigenia_render_2_dirkwachsmuth_zbc.jpg

hallucigenia_render_1_dirkwachsmuth_zbc.jpg

Some ZBrush views of the model which I postworked in Photoshop just for fun:

hallucigenia_illustration_01__by_dirk_wachsmuth_sg.jpg
hallucigenia_illustration_02__by_dirk_wachsmuth_sg.jpg
hallucigenia_illustration_03__by_dirk_wachsmuth_sg.jpg
hallucigenia_illustration_04__by_dirk_wachsmuth_sg.jpg

Attachments

hallucigenia_render_2_dirkwachsmuth_zbc.jpg

hallucigenia_render_1_dirkwachsmuth_zbc.jpg

hallucigenia_illustration_02__by_dirk_wachsmuth_sg.jpg

hallucigenia_illustration_03__by_dirk_wachsmuth_sg.jpg