ZBrushCentral

And now, for something different: Lego

So, for the past few years, I’ve been doing a series called ‘Lego Mega Man’. The idea was to do the complete opposite of what I did at work, with the notion of trying to understand ‘cute’. So high res sculpting turned into…Legos. I wanted quick turnaround, so I kept it simple, but as I kept doing more and more sets, it got more and more complicated…surprise.

With the previous sets I never emphasized how crucial zbrush was to the look of final product, but since this set (Kleptomania) debuted today , I decided to share directly with the community that has enabled me to do this stuff. I know it’s not typical zbrush work, but I hope you all enjoy. Breakdowns of process will be posted later. Cheers

the full set can be seen here:

Attachments

01_Fuck Phil Fish.jpg

02_Take This!.jpg

04_The Blue and Orange Portals Prototype 80000.jpg

06_The Weighted Companion Cube Prototype 80002.jpg

07_The Storage Cube Prototype 80003.jpg

08_The Weighted Pivot Cube Prototype 80004.jpg

ah-aah that’s great brought me when i was a little child. Long live LEGO:+1:

This makes me happy, glad you dig it!