Well… i think i’m stuck with the pose.
Instead of digging further into modeling/texturing/rendering i decided to give a try to a rig.
But my mesh is really dense and after various slice/split/merge and so on i lost lowest subD and the possibility of rebuild them because of triangles into the mesh.
Transpose master is an help but the mesh keeps always too dense to decently work with on a pose.
I tried by dynameshing all at low res, retopology, remeshing/projecting and so on but the character has some fine details (fingers and so on) that get lost after this operation and divide+project doesn’t correctly rebuild the original shape.
So it looks like my hopes to pose a low res mesh are lost.
Is it possible to get a “surrogate” of the original mesh as i did, pose it, then in some way replicate the pose on a completely different (by topology) mesh? This way i could pose my low res mesh then re-apply it to the final mesh.
Can macros/scripting help in any measure? Tried to use them but perhaps i didn’t understand the mechanics.
Thank you! Umberto