1. #46
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    @LVXIFER: Thanks man You never know which work will get top row but I hope.

  2. #47
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    Brilliant work on this one - may I ask, what was the technique for some of the fencing effect you achieved on weapon and on torso gear? Was it micromesh?

    About top row - it's really hard to achieve that here these days, many toprow quality works dont make it as quality is not the only factor anymore it seems - but I think it helps if you provide things such as tutorials, sharing resources, timelapses, something unique and extra to contribute etc.

    Keep the art rolling man!

    All the Best!

    Rami Ali
    SketchBook
    ZAnimator (Video Demo): The Zbrush Animation Plugin (Keyframe and Timeline based)
    ZAnimator Zbrush Thread
    Blog / Webfolio: Darukin's Arts and Crafts

  3. #48
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    @Darukin: Thanks a lot man! For torso gear I used micromesh but for the gun I used another technique inside maya. Just modeled one piece of that thing and duplicated and then I used Maya bend deformer to shape it around the gun.
    I will see if I can make a quick video tomorrow but If I can't do it tomorrow for sure I will find a time to do it next week and post it here.

  4. #49
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    Default LowPoly Version

    Here is the low poly of the same character Which I used Zbrush and photoshop to texture. I used ZappLink a lot to texture the lowpoly and it works
    great!
    2048x2048 textures (diffuse, Specular, Normal Map). Around 12000 triangle polygons.
    THANKS PIXOLOGIC.

    Hope you guys like it!
    Cheers
    Last edited by siamak_cgm; 03-30-13 at 04:10 PM.

  5. #50
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    Great Work man TIP TOP !!!
    Daranga Mihai
    Senior Character Artist Ubisoft
    Bucharest

  6. #51
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    Awesome sculpt! What were the low poly models rendered in?

  7. #52
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    Default Top Row

    WoW terrific sculpt, I really am impressed at the quality of the low poly version. ToP Row IMHO!

    Your hard surface work looks great. Figure rocks too.
    Cheers!
    WillBrownMedia
    Available for freelance

    My Website
    http://www.willbrownmedia.com/WillBrownmMedia/WillBrownMedia.html

  8. #53
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    @BUSNISMANPATRIOT :Thanks bro!
    @Thokash:Thanks A lot! Realtime Marmoset toolbag
    @willbrown1:Thanks A lot! I posted this one a week back and no top row yet so probably it is not the quality to get on top

    Here are 2 new images I will also update with turntable rendered in ZBrush using BPR. Also forgot to mention that sculpt images are rendered by BPR in ZBrush.

  9. #54
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    The high poly is just jaw dropping good

  10. #55
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    Agree! The high poly one really rocks!

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