1. #91
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    Default facial details

    A quick shot of the skin details I'm working on.

  2. #92
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    Default Playing with render passes

    I just did a quick render test to see if the details works. Will do more updates soon~
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  3. #93
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    Default Playing with render passes

    I'm still trying to learn how to render better images with zbrush~



  4. #94
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    Default sketches



  5. #95
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    Default sketches


  6. #96
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    Default DragonHorse_3D printed

    Hi Everyone,

    This is an old model I did. I just spent some time to make it a 3D printable model. So, here are the test results for both FDM and DLP printer.





  7. #97
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    Default

    I love your work Bitans, very nice

  8. #98
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    Apr 2005
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    Pensacola, FL
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    Default

    Stunning!

  9. #99
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    Jun 2007
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    Default Jet Li's portait

    Hi Everyone,

    I have been doing more creature works in the past two years. I feel it's time to improve my skills of sculpting human.

    This is my newest likeness study. I love his movies. Very sad to see him getting in bad shape because of age and illness, but his is always my hero.





  10. #100
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    Default Updated Jackie Chan portrait

    This is another updated portrait exercise, just try to practice and get a better likeness to the character.



  11. #101
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    Default Sketch


  12. #102
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    Default Apeman Anatomy Study W.I.P.

    Hi everyone,

    This piece has been around for a while as a 3D printer test model. I feel I owe him a body.
    So, I decide to make it a perfect practice to study anatomy and pick up my traditional art skill.

    My reference for the poses is the famous sculpture Hercules and Cacus by Baccio Bandinelli. And of corse, the anatomy figures from Andrew.





    I like to keep low poly meshes as long as I can, here is what I have sculpted so far at 200k polys.



    Any comments and suggestion will be appreciated

    Cheers,
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  13. #103
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    Default Apeman Anatomy Study W.I.P.

    Here is my current progress of this sculpture, each model is at about 300K polys.

    Keep refining and designing the muscle shapes.


  14. #104
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    Default Hardsurface

    Hi everyone,

    This an old model I did years back. I spend some time to render an image in keyshot. I hope you like it.



  15. #105
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    Jun 2007
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    Default Chameleon Statue

    I spent some time to design the statue for 3D printing. Just guessing for the base, but works very good. I'm making a bigger one......





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