1. #91
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    great start on the horse. i think the head is too big, even for a shire horse. the sculped skull is great!
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  2. #92

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    A small update on my progress. Started with the dog mannequin and built out to make and pose the horse and dog for my scene. I'm only using them to develop the pose, not to actually control the geometry. At this point I was mainly considering which positions to hold the legs and the twisting and balancing of weights in their forms. After posing a basic frame, I dragged out some of the major muscle boundaries to represent the stretching of muscles between bones.

    I wanted to really try to understand some of the smaller details with the pose, like knowing which scapula is higher (a lifted leg hangs from the torso and the torso hangs from a weight-bearing leg), how much bend might be expected in those buried upper arm and upper leg bones, and how far under or away from the horse's center of gravity to angle the legs to create the right impression of speed. The horse barely lifts its legs off the ground, enabling it to hold itself lower and to allow for a slower but still playful gait. The dog is lifting and pulling with its neck and exaggerates its steps to imitate the horse (both are taking alternate steps with their front feet raised). The horse does lean in towards the center a little bit to give the impression that the horse is still moving quickly, almost as if lunging around the dog which is moving more slowly and consciously.

    The neck position is probably the hardest thing for me, especially with zspheres. Necks don't seem to bend too far out of their way and horses tip their noses down to look out from the side of their heads to see behind them (eyes on the side of the head). Most of that pivot is probably going to happen at the start and end of the neck, so I'll have to play with it to find something that seems to work best.

    The overall feel I want is to contrast the gentle giant of a horse against the proud yet small dog. Any suggestions on how to emphasize that even more (either in the pose or details) would be helpful.



    Is there any way to control zspheres so that you can create mannequin style connections (which has solid cylinders, weird tapered bits, and chunkier end pieces)? I can alt-click the connections to turn them into normal zsphere connections but it doesn't reverse. I saved out a minimized mannequin so I could build from that if I wanted too.


    DougJones -- I had the polyframe displaying the first subdivision level out of six (divided it early so I'd have the levels when it comes time to pose on a layer). For the render I turned polyframe on and then increased to the max subdivision level so it would display the wireframe smoothly. The lowest subdivision level has 1,917 active points. I keep the visibility and saturation controls for polyframe up on the top of my interface so I can mess with them from time to time. Don't know what I had them set to.
    Ben Miller - Digital Sculptor, 3D Artist
    Portfolio - www.ThisLandisDigital.com

  3. #93
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    your question how to get zphere look like manequin,: get your zsphere construct, select the zsphere you want replace , activate "classic skinning" in the "unified skin" panel. click insert "local mesh" and select the polymesh you want insert for the zsphere. if you want replace the connector, then click "insert connector mesh" instead and choose your polymesh that you want see instead of the connector.
    my fun with zbrush thread, my homepage riolama, and my zbrush blog

  4. #94

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    Here's a quick progress render of my horse. Being my first real animal study, the final surface is a result of my studies of the muscles and volumes and skin and sculpting techniques. I'll get better at understanding how muscles actually fill space and how skin actually covers them as I do this more. I like to take my random sculpts and break them down after-the-fact to see why they worked or didn't work.
    The hardest part of the horse so far has been the hair. I'm better at choosing appealing patterns from random strokes than I am at designing a random pattern and then constructing it.


    More to come soon. As always, critiques and suggestions are welcome.
    Ben Miller - Digital Sculptor, 3D Artist
    Portfolio - www.ThisLandisDigital.com

  5. #95
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    Beautiful job!

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    that's a sweet looking horse!

  7. #97
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    Nice and balanced pose. Really good job on the sculpting. I would make the eyes bigger.

  8. #98

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    I love it. You just to make the eyes a little bit bigger.

  9. #99
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    Very nice sculpt! I like the pose.

  10. #100
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    Espléndida anatomía. Me servirá de ejemplo.
    Muy buena la idea con los perros!
    Felicidades!

  11. #101
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    beautifull.

  12. #102

    Default Dog

    I finally finished the horse and dog, though I haven't gotten around to making some nice renders of them. I want to take them out of zbrush to get something nice through mental ray (I have trouble creating nice materials in zbrush). In the mean time, here is a quick render of the dog and the horse's tack which I spent a few extra days on (definitely easier to detail as straightened bands than twisted like this). This project took me about a month with all the random side trips I took. I sculpted a detailed horse skull and pelvis before starting and did more than my usual amount of designing in 2D as well.

    Anyone know any useful ways to twist a strap like the reins in zbrush?



    I finally, finally managed to get these printed in plastic (separately and without the tack). I had to switch from metals because the metal printing goes through a temporary soft phase and the legs didn't hold up unfortunately. I printed myself smaller two inch long versions of each and am happy with how they turned out.

    Better renders coming eventually!
    Ben Miller - Digital Sculptor, 3D Artist
    Portfolio - www.ThisLandisDigital.com

  13. #103

    Default Abraham Lincoln Relief

    For awhile now I've had Lincoln on my to-do list for my relief work. After finally getting done with the animals in the last project I sat down to do him. I was glad for a fresh start on the whole subject of reliefs since they're rather unusual and disorienting if you spend too much time with them.

    For my Lincoln I initially sketched out a lot of different variations on compositions taken from the photos in the hopes that I might get a chance to do more than just his portrait. I really wanted to avoid doing anything like what has already been done a hundred thousand times already, particularly anything at all resembling a penny (round + relief + Lincoln). Lincoln has a lot of character in his posture and body that seemed to me to be fresh ground. A last thing I wanted to avoid was the text and border style that we'd used for the composers which I really disliked. A rectangle would have felt much more photographic which seemed appropriate for the piece. While I didn't manage to get any responses pretty much at all to my designs, he did mention that I could go with a pre-beard Lincoln. I quickly shopped together two pictures to make the composition I wanted and got to work.



    I was surprised that the bulk of the sculpting took only a week, followed by my schedule being loopy for the next week and a half, until I eventually did everything I wanted and detailed what I could.



    Oh, and at some point I pieced together all of the photos of Lincoln and made a rotation of his head. I cut out all but the clearest photos so it's a bit less choppy but it was interesting to stare at for awhile. Client didn't say anything about it when I sent it to him. He also didn't seem to find it interesting at all that the Smithsonian allows FREE access to scans of both of Lincoln's actual life masks. I literally had his actual face in 3D and he didn't find it important. Anyway, here's a gif to mesmerize you for a bit.

    Ben Miller - Digital Sculptor, 3D Artist
    Portfolio - www.ThisLandisDigital.com

  14. #104
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    Excellent job on Lincoln and the dog.

  15. #105
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    I have thought, from time to time, that it would be fascinating to try to re-create historic figures using Zbrush.

    Your relief of Lincoln is inspiring.

    It was nice of you to post the info about the Smithsonian. That may be useful to others who want to try what you've done.

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