For this project I’ll be making a Triceratops with the final rigged and animated model being displayed in the Unreal Development Kit games engine.
I shall be using a ZBrush sculpt to flesh out the muscle forms and add in scale/skin details which will be used to create a normal map.Critique is welcome
Planning
Some of the images that I’ll be working from. The muscle form sketch is the image that I have been using as the main reference to make the base mesh.
Concept
A fairly simple Photoshop concept idea, so I have a base idea ready for when I start Polypainting in ZBrush or 3DCoat.
Final Basemesh Created in 3Ds Max