And this is the final Pose. BPR + compo in PS
And this is the final Pose. BPR + compo in PS
Another final version...
BPR passes + PS Compo
Last version for this guy. Testing some BPR render pases and PS compo. Also fist time trying to model water
Thanks Verold and Pixo, now i know you guys are in Zremesher too!
Now all has sense!
Having a lot of fun with this great web 3D viewer tools!
Here is the posed and map baked version in Verold for the Kaiju. All maps and modelling done in Zbrush 4R6
Just like a free mini marmoset with no watermarks. Lovely!
Just tested recently the Verold plugin for Zbrush. I´m not very happy with it as it export the mesh decimated. And at least to me it creates extrange difuse texture. Normal maps works fine.
Hope someday they fix that and gives the posibility for exporting the lowest subdivision along with the previous created textures.
Any case old school exporting and uploading works just perfect! I only miss some setting to add lights and tweak the shadows falloff.
Here is the final render for the Mini Tuto i´ve just released to show how to use Custom alphas for creating displacement maps with hardsurface results.
Thanks to ThePriest for creating the Greeble IMM brush.
http://www.zbrushcentral.com/showthr...hlight=greeble
BPR render and Filters
BPR render and Filters
Tutorial here
(Google translate in the right panel)
Hope this helps other Zartist to create amazing pieces and concepts
Cheers
Hi everyone,
I want to share here my last ingame prop. "Black Magica Staff". All modelled, polypainted and retopo in Zbrush. From 11Million to 2k polys, hope you like it
New stuff i´m working for ingame render
Here is the real time video capture
Here is a test between Marmoset and Verold3D viewer
Thanks for watching
Hi guys. This is something i did yesterday for the course. All done in Zbrush as always. Next stop will be the retopology and texturing work to create the ingame version.
Hope you like it
Ooh, I love the dagger design. Very creative!
Paul
(mix_mash)
Here are the final renders for this couple.
All modelled in ZBrush. Retopo and UVing with 3DCoat. Baked in xNormal. First attempt creating PBR textures with dDo Legacy.
Hope you like it
https://www.youtube.com/watch?v=3XQA...&feature=share
Some freelance stuff on going
Here is the final model ready for ingame engine with PBR textures.
Here is the Marmoset capture.
https://www.youtube.com/watch?v=pmsOw8LPGbE&hd=1
Updates for this clothes