1. #16

    Default

    And this is the final Pose. BPR + compo in PS
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  2. #17

    Default

    Another final version...
    BPR passes + PS Compo



  3. #18

    Default

    Last version for this guy. Testing some BPR render pases and PS compo. Also fist time trying to model water


  4. #19

    Default Verold 3D viewer. Really fun!



    Thanks Verold and Pixo, now i know you guys are in Zremesher too!
    Now all has sense!


  5. #20

    Default

    Having a lot of fun with this great web 3D viewer tools!
    Here is the posed and map baked version in Verold for the Kaiju. All maps and modelling done in Zbrush 4R6



    Just like a free mini marmoset with no watermarks. Lovely!


  6. #21

    Default

    Just tested recently the Verold plugin for Zbrush. I´m not very happy with it as it export the mesh decimated. And at least to me it creates extrange difuse texture. Normal maps works fine.
    Hope someday they fix that and gives the posibility for exporting the lowest subdivision along with the previous created textures.
    Any case old school exporting and uploading works just perfect! I only miss some setting to add lights and tweak the shadows falloff.


  7. #22

    Default Mini Tuto for creating Hardsurface detailing with displacement maps

    Here is the final render for the Mini Tuto i´ve just released to show how to use Custom alphas for creating displacement maps with hardsurface results.
    Thanks to ThePriest for creating the Greeble IMM brush.
    http://www.zbrushcentral.com/showthr...hlight=greeble

    BPR render and Filters

    BPR render and Filters


    Tutorial here
    (Google translate in the right panel)

    Hope this helps other Zartist to create amazing pieces and concepts

    Cheers

  8. #23

    Default ZBrush for Ingame

    Hi everyone,

    I want to share here my last ingame prop. "Black Magica Staff". All modelled, polypainted and retopo in Zbrush. From 11Million to 2k polys, hope you like it










  9. #24

    Default

    New stuff i´m working for ingame render



    Here is the real time video capture



    Here is a test between Marmoset and Verold3D viewer

    Thanks for watching


  10. #25

    Default Poisson Daggers

    Hi guys. This is something i did yesterday for the course. All done in Zbrush as always. Next stop will be the retopology and texturing work to create the ingame version.
    Hope you like it



  11. #26
    Senior Member Follow User Gallery
    Join Date
    Mar 2008
    Posts
    185

    Default

    Ooh, I love the dagger design. Very creative!

    Paul
    (mix_mash)
    My Renderosity Store - 3d props and 2d stuff
    My OLD Youtube Tutes - for Zbrush and other cg progs

  12. #27

    Default Poisson Daggers. Final

    Here are the final renders for this couple.
    All modelled in ZBrush. Retopo and UVing with 3DCoat. Baked in xNormal. First attempt creating PBR textures with dDo Legacy.
    Hope you like it








    https://www.youtube.com/watch?v=3XQA...&feature=share


  13. #28

    Default High poly Pants

    Some freelance stuff on going



  14. #29

    Default Black denim trousers

    Here is the final model ready for ingame engine with PBR textures.




    Here is the Marmoset capture.

    https://www.youtube.com/watch?v=pmsOw8LPGbE&hd=1


  15. #30

    Default More clothing

    Updates for this clothes





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