ZBrushCentral

Understanding Noisemaker (Intermediate Video Tutorial)

In this 4 Chapter series, BadKing looks at NoiseMaker. We explore many of its functions and ways that it can be used effectively, as well as developing a deeper understanding of the available options and settings within ZBrush 4R4 and R5.

INTRODUCTION:

In this introduction, we look at the overall scope of the NoiseMaker series and briefly examine some of the topics that will be covered including basic settings, the NoiseMaker Plug-in, the Layers and Morph Target menu as well as the Morph Brush.

CHAPTER 1:

In Chapter 1, we start by creating the base mesh of our concrete slab so we can use it to demonstrate some of the functions that NoiseMaker has to offer. We use a Sphere as our base before applying DynaMesh and ClipCurve Brush.

CHAPTER 2:

In Chapter 2, we explore NoiseMaker and its basic functionality. We look at the NoiseMaker Plug-in. We learn how to apply the noise to our mesh as well as taking a closer look at Magnify By Mask and Strength By Mask, ColorBlend and the Alpha button.

CHAPTER 3:

In Chapter 3, we expand on what we learned in the previous tutorial and focus on UV’s within NoiseMaker. We learn how to recreate Subdivision levels on a DynaMesh model as well as explore some of the features that UV Master has to offer in conjunction with NoiseMaker.

CHAPTER 4:

In Chapter 4, we look at some of the problems you may encounter when using NoiseMaker, such as inflating or a ballooning effect when applying noise to a model as well as overlapping edges. We look at Layers and Morph Target as potential solutions before exploring the Morph Brush.

Here is the link: http://www.badking.com.au/site/tutorial/understanding-zbrush-noisemaker/

Attachments

Noisemaker_CH_00.jpg

Noisemaker_CH_01.jpg

Noisemaker_CH_02.jpg

Noisemaker_CH_03.jpg

Noisemaker_CH_04.jpg