1. #1
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    Lightbulb NEW! Z4R5 Panel Loops Videos Part 1-5

    NEW! ZBrush 4R5 Panel Loops Videos Part 1-5



    With the release of ZBrush 4R5, we presented the "Making Time for Art: Dragon Flyer" video by Pixolator. In that video, we demonstrated our all new Panel Loops feature. Now, we're pleased to offer you a new set of videos. Hosted by Michael Pavlovich, these videos are dedicated to expanding your knowledge of this powerful new tool set. We look forward to seeing how you'll incorporate these new functions within your workflow.

    About Michael Pavlovich

    Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently Lead Character Artist at Certain Affinity in Austin, TX.

    In addition to his "day job" he has also produced 5 video tutorials for Eat 3D.





    You can find out more about Michael Pavlovich and his artwork at Michael's Website





    as well as Michael's ZBrushCentral User Gallery




    "Polish by Features" (Part 1) NEW!
    Inside the Deformation Palette you will find the polish functions. Part 1 of this series demonstrates the ability to use the Polish by Features slider to better control your Panel Loops creation process.



    "Panel Loops Basics" (Part 2) NEW!
    Follow along with Michael as he takes you through the basics of generating Panel Loops, as well as a few tricks for manipulating individual panels.


    "Panel Loops Options" (Part 3) NEW!
    Continuing on from the basics, see how the Panel Loops options will give you more flexibility to create additional hard surfaces. Michael also discusses the Frame Mesh capability with curves, to quickly increase the amount of detail to the object.


    "Panel Loops Extended Features" (Part 4) NEW!
    Expanding on more Panel Loops options, Michael shows us different ways to multiply the amount of detail on your object. He also takes an in depth look at the Bevel Profile curve modifier.


    "Panel Loops Tire Creation" (Part 5) NEW!
    The final addition in this series follows Michael as he uses all of the Panel Loops Features demonstrated in the previous videos to create a tire.


    Questions about using ZBrush? Check out these valuable resources:

    ZBrush Tutorial Movies: Link
    Download Center: (PDF documentation, models, plugins): Link

    Online Documentation: Link

    ZBC FAQ: http://www.zbrushcentral.com/faq.php
    ZBC Advanced Search:
    http://www.zbrushcentral.com/search....st&forumchoice

  2. #2
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    Thank you, this is awesome!

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    Very nice work Mike! Can't wait to see the next video's in the series!

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    Aah, been waiting for this!

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    Excellent timing. Finally ready to start tackling the new features. Thanks Michael, Pixologic!

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    awesome can't wait to watch the rest!

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    Great Start!! is coming new ideas!!
    keep going!

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    Really really great.

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    Americans speak so fast
    Link to my web site

    Seeking work

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    This is great thx..

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    Cool work, thanks !

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    Thanks to Michael and the folks at Pixologic for providing these excellent videos.

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    Really cool ... Thank you !!
    technical artist @ naughtydog
    -----www.xtrm3d.com------


    my zbrush central sketchbook

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    Now I understand what's going on in "Making Time for Art: Dragon Flyer". It was to fast to see anything.
    Thanks to the team and MP for this. There is a lot of potential in this.
    Last edited by M i c h e l; 01-24-13 at 01:58 AM.
    A man who works with his hands is a workman
    A man who works with his hands and his head is a technician
    But a man who works with his hands, his head and his heart is an artist •
    • St François d' Assise

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    Thank's a lot Michael for those so precise and clear tips. This sound to be really usefull for design things that may require Nurbs kind of shapes. It could be really awesome, if Pixologic could import inside a subtool, or Create Bézier curve that can be tweaked like those in the 3 or 4 line cross, in order to prevent a good tangency.

    Really Helpful thanks !
    Suggest more, can reveal the rest of your imagination, and let the mystery around your shot.

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