New work finished!!
Done using a modified human basemesh made in Maya, sculpted, textured and rendered in Zbrush! For the pos-production i used Photoshop…
Based on a concept by Carlos Huante
And thanks Rafael Grassetti for all the feedback!
My Facebook page: http://www.facebook.com/thebyang
Cghub: http://cghub.com/images/view/410718/