1. #31
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    I really cant wait to start doing some speed scuplts on a surface pro !

    just think if my girlfriend wants to watch a movie with sparkly vampires.... i will be like hell yeah ! grab my surface pro doing some sculpts! I'm happy doing some ZBRUSHING! and shes happy watching crappy movies ! WIN WIN

    No release date for the UK yet but hopefully when it does come out they will have a Pressure sensitivity fix for the pen

  2. #32
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    Hey Guys,
    i just wanted to know if anybody has already sculpted something on the Surface Pro
    If you want to lern more about me or my work please visit my Website !

  3. #33

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    Hi Infernal005 I have a surface pro, and I have zbrush installed on it, but i'm not the best zbrusher out there so my sculpts are not the best. I must say it feels more natural sculpting on the mesh directly than using a Wacom tablet. If you can work around the lack of pressure sensitivity on the surface pro with zbrush and photoshop then I would recommend the surface pro, but until Microsoft release wintab drivers I would not get a surface pro.
    Last edited by Onslaught_2000; 04-27-13 at 04:12 PM.

  4. #34

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    Quote Originally Posted by Jokerhax View Post
    I really cant wait to start doing some speed scuplts on a surface pro !

    just think if my girlfriend wants to watch a movie with sparkly vampires.... i will be like hell yeah ! grab my surface pro doing some sculpts! I'm happy doing some ZBRUSHING! and shes happy watching crappy movies ! WIN WIN

    No release date for the UK yet but hopefully when it does come out they will have a Pressure sensitivity fix for the pen
    Jokerhax that sounds cool but even if Microsoft released wintab drivers you will not be able to do much work away from a power outlet, because programs like zbrush, and photoshop really kills the surface pro battery. You maybe able to start your sculpt, but you would have to turn off the surface pro, and endure the remaining 1 of the movie it is it 1 and a half hours LOL!! I wish they would release a external battery you can connect to the charge port on the surface to extend the battery. I hope you guys find that helpful.

  5. #35

    Talking

    Good news guys wintab drivers is finally out for the surface pro, and it works really well with zbruh and photoshop. you can download the drivers from this link if you have a surface pro and would like to test it out. http://www.wacom.com/feeldriver The only thing i need to do now is setup ArtDock to work on my surface pro so i can use the hotkeys on screen. the default setup for artdock does not help me since i am left handed. But so far it seem to work well. If anyone has a good setup for artdock on surface pro please post it i would like to give it a try.

  6. #36
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    Just wanted to say that I've been playing with the Surface Pro and ZBrush using the new Wacom driver. And I must say, that it is working well so far. It's been years since I've used it, so I've got nothing worthy to show. But I decided to sit out on the porch, and learn some of the new brushes that have been added since last I've used ZBrush. I was sculpting for 2 hours, 15 minutes, and still had a little over 1/4 battery left. This is plenty for any that are on less than 2 hour commute by bus, train, subway, etc... Only once I thought it crashed, but it was just taking a little longer to rebuild the Dynamesh. 30 seconds later I was back at it. Keep in mind, I was not rendering, the Dynamesh was set only to around 300, and I didn't have any other programs open. So battery times will vary. But the fan did not kick on to any audible level, and the back was only slightly warm. I've played games and used other programs that are not optimized for the Intel HD4000 graphics, and had the fans howling and the back pretty hot. So I was amazed at how cool it ran with ZBrush. The screen may seem small to those with bad eyesight, but the fonts are crisp and easy to read for me. Sculpting on the couch with it plugged in is not as much of a problem as some make it out to be. The power cord is plenty long enough. I've been surprised at how speedy this gadget is, much having to do with the SSD, it puts my old laptop to shame. Is there room for improvement, yes. I'd gladly except more weight for longer battery life. Or an auxiliary battery source/keyboard combo would do. The kickstand is great on flat surfaces, but a little wobbly when working on the lap. A lap desk, would solve this problem. Or one of the new cases that allow multiple viewing angles. A second button on the stylus would be appreciated as well (possible Wacom pens using same tech would work). I'd also like the driver to be updated for more than 4 point calibration. I was able to get it to be accurate in the center of the display, where the sculpting takes place, but it ends up a little off towards the sides. So if you have the money, and were holding off for the driver to be released, it may be time to take the plunge.

  7. #37
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    hey voller
    glad to read that the surface pro works with pressure sensitivity in zbrush!
    you mentioned that the stylus is not that accurate on the sides, but i think you can fix this easily. You have to turn back the zoom to 100% on the surface itself. i think the standard setting is around 125% zoom.

    could you please tell me how many polys you had while working in zbrush. and if it began to lag at some time during the sclupting.
    would be nice to know !
    If you want to lern more about me or my work please visit my Website !

  8. #38
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    Quote Originally Posted by Infernal005 View Post
    hey voller
    glad to read that the surface pro works with pressure sensitivity in zbrush!
    you mentioned that the stylus is not that accurate on the sides, but i think you can fix this easily. You have to turn back the zoom to 100% on the surface itself. i think the standard setting is around 125% zoom.

    could you please tell me how many polys you had while working in zbrush. and if it began to lag at some time during the sclupting.
    would be nice to know !
    Got it set to 100%. The problem, from what I read, is due to the technology that Wacom uses. The cursor travels as much as .25" away from the tip of the stylus when in the far upper corners (draw an imaginary .5" box at the corners of the screen, that is the area that is really affected). Selecting the X to close the application takes a little getting used to because of this. It's just part of the tech (electro-magnetic resonance), no away around it currently unless they offer a denser grid for calibration.

    It's been a while since I've used a higher end Intuos, and I've never had hands on with the Cintiq, so I'm not sure if they've configured those differently for more exact pen placement. Someone who has one would have to chime in there... The capacitive technology when using your fingers is right on though, other than the accuracy of your fat finger trying to be a pointer.

    I was playing more last night, doing a bust with Dynamesh at around 500...but that doesn't say much since scale is pretty much non existent from what I can see in ZBrush. When I get home this evening, I'll check back with the real numbers.

    EDIT:On a side note...does anyone else have a problem trying to make paragraphs in this forum? Hitting Enter, Shift + Enter, does not do a carriage return. Fixed on my end. I've been testing out IE10 since Chrome has been a battery hog lately, you have to have compatibility mode turned on for sites like these...
    Last edited by voller; 05-14-13 at 07:56 AM.

  9. #39
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    Ok, did some testing. With Dynamesh, I was only able to get 3.8 million polys out of it. That took about 1.5 minutes, to go from 500 to 1030 resolution (1.01 to 3.8 million poly). I tried to divide to 2048, but it wouldn't. It never crashed, just wouldn't do it. But at 3.8 mil, it sculpts very quickly with no lag. Good enough for quick concepts, but no detail work.

    I remember back in the day there was the performance test for multicore support. I ran that and got a score of 2.104. Not sure how great that is, but I remind myself this is not a desktop nor a high end laptop.

    I then decided to load up the demo soldier. I started dividing the first 3 sub tools, as high as my default memory settings allowed. I got it to go up to 24 million poly, according to the display. Roughly 8 million for the soldier, 8 for the vest, and 8 for the shirt. I noticed that ZBrush displays the lower resolution mesh when moving about, so I deleted the lower sub levels. The FPS still seemed good, very workable. Now for the true test, the snake brush. HOLY CRAP! I thought with that much geometry, it was going to lag. None-what-so-ever. I pulled horns out of the soldiers head, and they kept up with the pen, with a nice smooth result. I got the out the clay buildup brush, with the same results.

    Keep in mind, I haven't used ZBrush in several years now, so I really don't know what I'm doing anymore. If there's some other way to test the performance, please let me know and I'll try to do it. Like a script that the multi-core performance test does....

    My first impressions with 2 days of playing, this is more than adequate for me to get my sculpting skills up to snuff. I'm more than happy with this setup. Whatever Pixologic is doing to get their software to run this smoothly with what is basically ultrabook hardware, I'm amazed. Good job Pixologic. Others with the Surface Pro, or the other tablets with the same Wacom IT tech, I'd like to hear from them as well. Just to make sure I'm not over rating this.

    EDIT: Bah, showing my newbness here. It wasn't 24 million poly. It was 24 million points. So I overestimated on all counts here.
    Last edited by voller; 05-15-13 at 03:10 PM.

  10. #40
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    Quote Originally Posted by Infernal005 View Post
    Hey Guys,
    i just wanted to know if anybody has already sculpted something on the Surface Pro
    been following this thread for a while and ive put up a video of myself doing a basic sculpting on the surface pro with the wacom drivers enabled going from Photoshop to Zbrush to Cinema 4D.

    Now im not any good with zbrush i just started using it and i have tons of stuff to learn still.



    link http://youtu.be/xZcTNVU2Ppc

  11. #41
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    Hey
    the Surface seams really really smooth tomorrow it will release in Autria and i will immediately buy one
    thank you for the video! =)

    If you want to lern more about me or my work please visit my Website !

  12. #42
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    You are very much welcome ^^

  13. #43
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    Default Surface Pro & ZBrush Rocks!!!

    Hi

    I have been using the Surface Pro for around a month with Zbrush and it works fantastic!!

    Before I could get to the land of fantastic I had to make a few changes to the Pro.

    One of the first things I did was lower the resolution.
    The original resolution of 1920 x 1080 makes things too small for work (for me anyway) So I have changed the resolution to 1600 x 900 which seems to be the magic spot for Surface Pro working resolution.

    Get ArtDock for Surface Pro.
    Before downloading this I tried using Zbrush with the touch cover and it was awkward and slow. Using ArtDock I can leave the touch cover in my bag and actually sculpt on the train going home (The Surface is lying on my lap) not only that, the sculpting is intuitive and fast. ArtDock can be found here http://forum.tabletpcreview.com/micr...rface-pro.html it also includes keyboard setups for Photoshop and many other programs with the option to create more (I'm currently looking to expand the ZBrush set)

    Get the new Wacom WinTab drivers
    This essential, without this there is no point in the above steps. With the WinTab drivers installed the whole thing comes together in a really nice, compact rival to the Wacom Cintiq (that's how highly I rate the Surface Pro)

    Will try and post pictures of the car I am currently modelling on the Pro.

  14. #44
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    I just picked up a Surface Pro yesterday. This thread is a welcome sight and a helpful resource.

    I have had a few bumps - the updated wacom driver helps the pressure sensitivity but seems to hose some of the touch functionality, the case/sleeve that came as part of my package deal is big enough for the surface, the pen and the power cord, but just barely and I am worried that the undue pressure from the power adapter against the surface may crack the screen, along with the other little issues mentioned here - but I am quite happy so far.

    I love the portability and the fast boot up! I flip flop between using it in "laptop" mode with the hardware keyboard and kickstand and using it in tablet mode. I am also happy about the apparent popularity of the Surface. It means I don't have to problem solve all by my lonesome.

    I've had two issues with the ArtDock in tablet mode:
    1. The redo button on the dock is mimicking the Ctrl button instead of redoing.
    2. If I want to save a file I end up having to flip out the hardware keyboard because I can't get to the virtual one (zbrush covers the taskbar and you can't minimize zbrush with the file requester open - obviously doing it in reverse order should help - but my brain keeps forgetting).
    No one ever expected a pencil to draw for them.

    www.podagraph.com

    podaart.blogspot.com

  15. #45
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    Quote Originally Posted by Infernal005 View Post
    Hey Guys,
    i just wanted to know if anybody has already sculpted something on the Surface Pro
    Hey everyone, I finally got a chance to post what I've sculpted so far on my Surface Pro.

    http://www.zbrushcentral.com/showthr...ht=Surface+Pro

    I will post more ASAP.
    No one ever expected a pencil to draw for them.

    www.podagraph.com

    podaart.blogspot.com

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