1. #91

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    amazing. I feel if end of hairs going to be sharper is beter

  2. #92
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    @kamrananimation: You're definitely right. The current hair is just a blocking and I kept the end of the strands square because I like to pinch them myself rather than use the sharp points that the curve size modifier gives by default.

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    Hello ZBC !

    Here's my finished bust rendered in Keyshot as well as the custom IMM Brush I created to make all the short hair you see on the character. I created it using strands generated with Dylan Ekren's hair brush and he was kind enough to let me release it so here you go: https://gumroad.com/l/jFfB#






  4. #94

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    Nice sculpt dude! Congrats on the IMM release too!

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    Very nice! Thank you for the IMM brush!
    "From now on, ending a sentence with a preposition is something up with which I will not put!"

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    Thanks a lot guys I hope the IMM is useful !

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    Excellent work.

    Phil

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    Cheers friend

  9. #99
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    Here's the finished project! This is a bust of a Howler, a dangerous gang member that lives in the streets of Karnaca in Dishonored 2. The original concept is from Cédric Peyravernay. The presentation is made in Marmoset Toolbag 3. I've also prepared a couple of breakdowns on the low poly hair process as well the tattoo texture.

    I should also mention here as well that I took a class on hair with Adam Skutt and that the workflow I'm sharing here is by no means as in depth as what students learn in his class. If you're interested in learning more about it, I'd recommend you take his class. One more resource I learned a lot from, Tarkan Sarim's XGen patreon which is a gold mine of knowledge on hair.

















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    nice result but I dont think its fair that you shared Adam Skutts workflow from his course. Please check out https://gumroad.com/l/pDpQi# if you want to see Adams workflow.

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    The content of this breakdown is already available in various free tutorials on internet. I believe the value of Adam's class to be in the depth he brings to the subject as well as the ability to get feedback from him, none of which are covered here. If you're interested in studying that subject further, I definitely recommend you check out his class at GAI.

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    yeah I've seen those techniques in other tutorials too. Nice job

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    Thanks Magda

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    This is a collectible of Batman I made for Eaglemoss over a year ago. It was a great honor to be asked to sculpt this character which I care so much about. I'm a huge Batman fan and it's a wonderful feeling to see people holding this small statue in their hands and enjoying having it. Here's a quick render I did before work this morning as well as pictures of the finished product. There are more DC (and Marvel!) statues to come








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    nice mate

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