hi,
this is a Oryctes nasicornis - rhinoceros beetle or rhino beetle
modeled, textured + rendered in zbrush, composited in photoshop, took me about 3 days to finish
hi,
this is a Oryctes nasicornis - rhinoceros beetle or rhino beetle
modeled, textured + rendered in zbrush, composited in photoshop, took me about 3 days to finish
always loved those things, i had one of this beautifil creature alive some times ago…excellent work and model
This is fantastic!
very impressive
Excellent work.
That’s a ZBrush render?
Wow!
Should get Top Row just for how much it looks like a raytraced render. Fantastic job!
Can you share your lighting settings?
Outstanding. Well deserving of Top Row when it is put there.
Amazing work!!!
Would you be so kind to give us some render tips?
TurboSquid has really nice Rhino Beetles: Yours is the best I’ve seen anywhere. Great!
Beautifully done. BPR for the win!
Magnificent! Top Row work!
Cheers, David
hi,
thanks for your kind comments!
here´s a quick sketch of the composition and the passes that I´ve used + descripton of what I used them for in photoshop
it´s a very basic setup - I used the wax preview material as a base, then applied the other shaders/passes to create a more interesting look.
In my view the ZBrush renderer offers some quick ways to get spec(tac)ular results, which I really appreciate - but I am missing a logical way to deal with specularity and gloss, using maps or polypaint.
cheers m
Superb!!
…of a collection?
Hi,
this is a Realtime Character with 25k tris (without rifle)
sculpted and ID-polypainted in ZBrush, Retopo in Topgun, UV´s and rigging in Maya (Advanced Skeleton for posing), baked and textured in Substance Designer and Substance Painter
head is a scan by ten24
hope you like it!
Yup, I like it very much! small_orange_diamond
Really impressive.
thanks!
small_orange_diamondsmall_orange_diamond