An illustration i did during the christmas holidays. Used Zbrush for modelling and Houdini for rendering.
Hope you like it
An illustration i did during the christmas holidays. Used Zbrush for modelling and Houdini for rendering.
Hope you like it
Looks great!!
This is amazing. great sculpt and render and very unique style. Looking forward to see more. Keep it up
Nasty hehe, great work.
Thanks guys. Much appreciated.
excellent concept and realization.
Great image from concept to execution.
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http://www.tobbeo.net/
Thanks again Ill see if I can post some making ofs tommorrow.
Very cool work! Would you please tell us about your lighting, material and rendering setup in Houdini? Are you using Mantra? I'd really love to see how you put this together. Cheers!
Excellent concept, sculpt and render!
Cheers, David
And so we came forth and once again beheld the stars.
- William Styron, Darkness Visible
There's nothing i don't like about it. It's gloomy, surreal and isntantly evokes emotion.
Maybe you could "frrame" it a little to give it some context... Only to make it into a statement instead of "just" an image.
and of course we would all love to see some wireframes/untextured versions :-)
would you please subdivide me?
If you have a chance, can you share some info regarding process/shaders etc?
Thanks.
Really really cool.
Hey guys and thanks for all the nice words
I can write a few words on my workflow for this image...
I did the babysculpt first and when I felt 90 % happy with that and had locked down the main shape and expression I started doing the scene. I started with a plane and used dynamesh to sculpt the details i wanted.
When all the sculpting was finished i exported the hi-res models to Houdini and started setting up lights and shaders. I used the mantra surface for both the baby and the ground/scene with alot of tweaking for the SSS before I got the desired result. I used a combination of area-lights, environment lights(w/hdri) and portal lights. Then rendered to a multipass exr and did the compositing and touch-ups in nuke and PS.
And heres an alternative render i did, slightly earlier in the process...