1. #1

    Default Illustration - alternative conception

    An illustration i did during the christmas holidays. Used Zbrush for modelling and Houdini for rendering.

    Hope you like it

    Studio website : www.bug.no

    Portfolio blog :

    http://erikeff.blogspot.com/

  2. #2
    Senior Member Follow User Gallery
    Join Date
    Jul 2003
    Location
    the netherlands
    Age
    68
    Posts
    3,550

    Default

    Looks great!!

  3. #3
    Senior Member Follow User Gallery
    Join Date
    May 2012
    Posts
    155

    Default

    This is amazing. great sculpt and render and very unique style. Looking forward to see more. Keep it up

  4. #4

  5. #5

    Default

    Thanks guys. Much appreciated.
    Studio website : www.bug.no

    Portfolio blog :

    http://erikeff.blogspot.com/

  6. #6
    Senior Member Follow User Gallery
    Join Date
    Mar 2012
    Posts
    581

    Default

    excellent concept and realization.

  7. #7

    Default

    Great image from concept to execution.
    --
    http://www.tobbeo.net/

  8. #8

    Default

    Thanks again Ill see if I can post some making ofs tommorrow.
    Studio website : www.bug.no

    Portfolio blog :

    http://erikeff.blogspot.com/

  9. #9
    Senior Member Follow User Gallery
    Join Date
    Sep 2011
    Posts
    176

    Default

    Very cool work! Would you please tell us about your lighting, material and rendering setup in Houdini? Are you using Mantra? I'd really love to see how you put this together. Cheers!

  10. #10
    Senior Member Follow User Gallery
    Join Date
    Sep 2004
    Location
    Brooklyn, NY
    Posts
    3,206

    Default

    Excellent concept, sculpt and render!

    Cheers, David
    And so we came forth and once again beheld the stars.
    - William Styron, Darkness Visible

  11. #11
    Member Follow User Gallery
    Join Date
    Jun 2004
    Location
    North Germany
    Age
    53
    Posts
    88

    Thumbs up Top-Row Material.

    There's nothing i don't like about it. It's gloomy, surreal and isntantly evokes emotion.
    Maybe you could "frrame" it a little to give it some context... Only to make it into a statement instead of "just" an image.

    and of course we would all love to see some wireframes/untextured versions :-)
    would you please subdivide me?

  12. #12
    Member Follow User Gallery
    Join Date
    Jul 2012
    Location
    Madrid
    Posts
    34

    Default Top Row, no doubt.

    If you have a chance, can you share some info regarding process/shaders etc?
    Thanks.

    Really really cool.

  13. #13

    Default

    Hey guys and thanks for all the nice words

    I can write a few words on my workflow for this image...

    I did the babysculpt first and when I felt 90 % happy with that and had locked down the main shape and expression I started doing the scene. I started with a plane and used dynamesh to sculpt the details i wanted.
    When all the sculpting was finished i exported the hi-res models to Houdini and started setting up lights and shaders. I used the mantra surface for both the baby and the ground/scene with alot of tweaking for the SSS before I got the desired result. I used a combination of area-lights, environment lights(w/hdri) and portal lights. Then rendered to a multipass exr and did the compositing and touch-ups in nuke and PS.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	web_conception_01.jpg 
Views:	194 
Size:	308.5 KB 
ID:	339477   Click image for larger version. 

Name:	web_conception_01_scene.jpg 
Views:	208 
Size:	127.6 KB 
ID:	339478  
    Studio website : www.bug.no

    Portfolio blog :

    http://erikeff.blogspot.com/

  14. #14

  15. #15

    Default

    And heres an alternative render i did, slightly earlier in the process...
    Studio website : www.bug.no

    Portfolio blog :

    http://erikeff.blogspot.com/

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •