Hi Guys, Im doing a challenge for Mass Effect style character.
All most 90% modeling and texture done in Zbrush ,I want say that make my speed liek fly,thanks Pixlogic
Here are the final screencapture from UDK, with Dx 11 stuff.
Cheers!
Hi Guys, Im doing a challenge for Mass Effect style character.
All most 90% modeling and texture done in Zbrush ,I want say that make my speed liek fly,thanks Pixlogic
Here are the final screencapture from UDK, with Dx 11 stuff.
Cheers!
Great work, i like.
Wow, that is an incredible real-time character! Can we see some wireframe and some texture?
Fantastic job!
lol this is realtime? great work. I demand more info
Very nice!. I like the mood (light) of the images. Great modeling work.
The only little thing I would remove are the welding seams on the shoulder protectors. I hope the industry will have better “glueing” technologies in 2040 …but who knows…
Best
Tommy
XSPACE
Thanks guy
Here is some update for my WIP
and a video as well
UNREAL!! see what i did there
lol amazing job man
Very well done. Kudos.
Ezra
Great job. I wonder if this was actual hairs or just painted planes?
That’s some really beautiful work!
Excellent work and video.
Except for the AA this is how I expect next-gen game characters to look. The hair and skin looks fantastic. Great job.
It would be cool to know more about how you accomplished all this?
did you make a various maps in Zbrush and just plug them into UDK?
I havent really been able to get a handle on UV’s and maps and such
This is so amazing. Is there any chance you will explain your workflow? I have been trying to experiment with getting game assets from ZBrush to UDK. A step by step would be awesome. Your work is stunning.
Good job. I want to ask you to take a screenshot of Loy polygonal model?
here is some wire frame and Unreal tesselletion model and wireframe
thanks for the extras! its crazy how much detail you can get from udk and cryengine these days
Greetings!
Awesome work, looks like we have a winner :))
very interested with your shader setup
DirectX11 tesselation really is nice when applied well like in this case.