ZBrushCentral

Mass Effect style character WIP Realtime UDK

Hi Guys, Im doing a challenge for Mass Effect style character.
All most 90% modeling and texture done in Zbrush ,I want say that make my speed liek fly,thanks Pixlogic :slight_smile:

Here are the final screencapture from UDK, with Dx 11 stuff.

Cheers!

Attachments

Me_stand09.jpg

Me_stand08.jpg

Me_stand10.jpg

Me_stand12.jpg

Great work, i like. :+1:

Wow, that is an incredible real-time character! Can we see some wireframe and some texture?
Fantastic job! :wink:

lol this is realtime? great work. I demand more info :stuck_out_tongue:

Very nice!. I like the mood (light) of the images. Great modeling work.
The only little thing I would remove are the welding seams on the shoulder protectors. I hope the industry will have better “glueing” technologies in 2040 …but who knows… :wink:

Best
Tommy
XSPACE

Thanks guy :slight_smile:
Here is some update for my WIP
and a video as well


ME_F05.jpgME_F03.jpg

UNREAL!! see what i did there :stuck_out_tongue:
lol amazing job man

Very well done. Kudos.

Ezra

Great job. I wonder if this was actual hairs or just painted planes?

That’s some really beautiful work! :+1:

Excellent work and video. :wink:

Except for the AA this is how I expect next-gen game characters to look. The hair and skin looks fantastic. Great job.

It would be cool to know more about how you accomplished all this?

did you make a various maps in Zbrush and just plug them into UDK?
I havent really been able to get a handle on UV’s and maps and such

This is so amazing. Is there any chance you will explain your workflow? I have been trying to experiment with getting game assets from ZBrush to UDK. A step by step would be awesome. Your work is stunning.

Good job. I want to ask you to take a screenshot of Loy polygonal model?

thanks evryone :slight_smile:
I will do a brealdown after i finish this .
here is model in Zbrush render

here is some wire frame and Unreal tesselletion model and wireframe
LowPolywireframe.jpg
Tessellation3.jpg

thanks for the extras! its crazy how much detail you can get from udk and cryengine these days

Greetings!

Awesome work, looks like we have a winner :))
very interested with your shader setup

DirectX11 tesselation really is nice when applied well like in this case.