1. #16
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    thanks evryone
    I will do a brealdown after i finish this .
    here is model in Zbrush render

  2. #17
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    Quote Originally Posted by ciei3 View Post
    Good job. I want to ask you to take a screenshot of Loy polygonal model?
    here is some wire frame and Unreal tesselletion model and wireframe


  3. #18

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    thanks for the extras! its crazy how much detail you can get from udk and cryengine these days

  4. #19
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    Default Shader Setup

    Greetings!

    Awesome work, looks like we have a winner )
    very interested with your shader setup

  5. #20

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    DirectX11 tesselation really is nice when applied well like in this case.
    --
    http://www.tobbeo.net/

  6. #21

  7. #22
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    a little hair work
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Hair.jpg 
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    Last edited by Baolong; 01-02-13 at 03:13 AM.

  8. #23
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    update the chest part

  9. #24
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    this character is a lot more appealing than the default captain...Shepard?..is it? i won't play that game cause he rubs me the wrong way. same with the main character in Gears of War. great job on the render and sculpt.

  10. #25
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    Great Job Really likes a Mass Effect Character
    My 3D Models

    http://www.cgtrader.com/3d-models?utf8=%E2%9C%93&keywords=ZBRUSHINGMX

  11. #26
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    a body update

  12. #27
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    Top row alllll day. Extremely inspiring work to say the least.

  13. #28
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    Really Great work!!
    I used UDK DX11 of some of my personal works.
    however Your work is incredible work!!!!
    can't wait next update!
    Last edited by ishikawa_cg; 01-11-13 at 07:33 PM.

  14. #29
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    Great Work! Was the Hair Done in Zbrush as well?

  15. #30
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    thanks guys
    Here is some update wiht new ligthing

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