Hi ZBrushCentral!
Critique and Feedback requested, if you can
Brian Choi here (Junior, University of Southern California. IMD). Gonna lock down and hurt myself through this Blizzard Art Contestduring the duration of my Winter Break before I get back to work on Core Overload.
My idea is just doing a NPC Blood Elf Engineer who relies on reappropriating arcane/fel/etc magic to power equipment (guns, cannon, etc) due to a lack of aptitude with magic. Specifically, this Blood Elf is/has been adventuring in Pandaria. Perhaps this is some Hero NPC as well, one might meet during a raid encounter.
Requirements:
Max 6000 triangles
1024 Diffuse texture
Intended WorkFlow
Concept > Rough sculpt Zbrush > Retopo and create base sculpt mesh > Sculpt High Poly > Retopologize for Final Mesh > UV/Texture
LATEST UPDATE: