1. #181
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    Default Macbeth (wip)



    Long time no post, been quiet busy lately and currently just finished a freelance job...so I've only just started to get my rhythm back this week. Slowly chipping away on him and still blocking out some of the gear.
    I recycled/adjusted the head and body, simple extracts for the gear and made some custom insert brushes for the patterns and stitches. CRITS MOST WELCOME (caps intended).


    Cheers!

  2. #182
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    Default

    That's all kind of awesome. Love it!
    "Better smeg, than dead..."

  3. #183
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    Default Macbeth update.



    Just some minor update this week. Added some hair and played a bit more on refining the clothing, which is still looking way too clean for my liking. Once I've made everything I'll break the symmetry and push the details. CC most welcome.


    Cheers Chimz!

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  5. #185
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    Default John and friend.



    A quick project project with some stylised characters!Cheers.

  6. #186

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    I like these a lot very organic, awesome. The shapes itself are so interesting & awesome.

  7. #187
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    Default Jess Gogh








    Advert project, discontinued at the end but I got to work on this fella. I used 3Ds max, zbrush, 3D coat for the main mesh. Also used xnormal and photoshop for the texture maps and finally rendered in marmoset.


    Cheers!

  8. #188
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    Default

    nice clean work!

  9. #189
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    Default Leg anatomy study [wip]







    Medical project (Bone, muscles, ligaments and joints bio mechanics) am working on. The main aim is to produce a series of 3D models/images and animation to illustrate the bio mechanic functions for educational purposes.


    Key Points:


    -Leg anatomy: An introduction to the basic anatomy of the leg, this will include different layers which can be hidden in sections. Skin>fat>muscle/ligaments>bones. The leg will also be used as the main visual component for the project. It will be broken into different sections to cover individual lessons.


    Bone Structure: The femoral head, cut through to demonstrate the difference in outer edge structure [solid] vs inner [spongy] structure. Mechanical testing, stress/strain and demontrate porosity.


    -Bone ageing process: Simple slice/cross section to show the progress over time.


    -Bone Healing process: Show the progress over time.


    -Joint Characteristics: Develop a true representation of the knee. Peel away all the layers and explain liquid behaviour, general breakdown.


    -Tendon: Illustrate/show tendon fibers stretching and relaxed


    -Muscle structure: Slice and general breakdown

  10. #190
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    Default

    great looking anatomy study. keep them coming.

    -r
    rasmus warming
    rasmusw.dk


  11. #191
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    Looks nice but you need to add the Band of Richer to make the sculpt even better. Especially considering that version with skin actually has the suprapatellar bulge sculpted on (though this might be just my imagination since it is barely noticeable here)

  12. #192
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    beautiful and impressing leg anatomy study dude. Really great sculpting!
    Definantly a must for leg reference, thanks for creating and sharing
    Happy sculpting =)

  13. #193
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    Default

    Cheers all glad you like it!, more than happy to help

    Vir Norin- thank you for pointing that out. I will work on that straight away!

  14. #194

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    The leg looks kool I am working on this also maybe we can share knowlege. . there are some websites and medical atlas that can help you

  15. #195
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    Default Human anatomy project 2016 / WIP

    New project I'm working on this year, finally added on to the leg. I'm still currently blocking out the rest of the body parts. CHEERS! <3




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