hello everyone, i made this model based in a old skecth.
This time I tried to do a spatial miner, who works for a fictitious corporation so called equis which look for strange metals in asteroids and distant planets (no extraterrestrial life has been discovered .. till now).
i made the basse mesh in zbrush, and some parts of the drill in 3dmax, retopo, uvmap and
textures made in zbrush,
Basically after I end the model completely, I isolated every subtool (37) and subdivided it until 4M aprox, then I add details of texture using either zapplink or goz, also i used the pluggin matcap baker, between others, after having everything ready I reduced the subdivision to 4 approximately and added the texture, the total model have 2,544 Mil of polys
hope you like the work and waiting for your feedback