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  1. #121
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    Thanks Shmud! just about to upload a tiny update on that character.

  2. #122
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    Default ZbrushCore to ZBrush4R7 to Keyshot.

    So I got my self the Zbrush to Keyshot bridge not so long ago and this is my first try with the whole thing. I was pretty impressed with how easy it is to use and how Keyshot just eats up and renders all of those poly's

    I tested the bridge using a character I made last year for the Zbrush Core beta. Took him from the Core beta copy and imported him in Zbrush 4R7. Only added minor tweaks in the model before sending it over to Keyshot.

    I'm starting with the finished Keyshot render.



  3. #123
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    I will upload some keyshot test renders on some old sculpts.


  4. #124
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  5. #125
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  6. #126
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    Some more Keyshot tests.


  7. #127
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  8. #128
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    Great looking stuff!
    "Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep." - Scott Adams

  9. #129
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    Thanks Derek

  10. #130
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    Default Rudolph from the Little Vampire

    Here is some images of the Rudolph model I worked on 3 years ago at A film.
    I also made the facial blendshapes and some design for the character.

    https://www.artstation.com/jimmylev

    https://www.linkedin.com/in/jimmy-levinsky-465b965/





    Full movie at https://www.youtube.com/watch?v=lnI2u2IwDdg

  11. #131
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    Default Rudolph Blendshapes

    Here is a few examples of the range of the blendshape setup I made in Maya. I use zbrush in my blendshape process for polishing or quick edits. For instance when 2 or 3 shapes are mixed in Maya and gives nasty wrinkles and such, I then export out my main head which has the shapes applied and polish that shape. Export it back into Maya and extract the vertex difference and apply it to the blendshape which need it. Hope it makes sense hehe.

    https://www.artstation.com/jimmylev

    https://www.linkedin.com/in/jimmy-levinsky-465b965/


  12. #132
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    Default Rudolph T-pose and topology


  13. #133
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  14. #134
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    Just a few frame grabs from the movie.

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