1. #31
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    Default Fred Dragon Morphing inside Z4r4

    Quote Originally Posted by Etcher View Post
    Great sculpts -> thanks so much for taking the time to do the timelapse did you use the custom topology on the Dragon to morph between human and Dragon (with layers) ? Would be cool to see that morph though
    Etcher this one's for you dude...

    Grimm - Dragon Morph from Jerod Bogh on Vimeo.


    Quote Originally Posted by StormSinger View Post
    Great work, very effective. I really hope the series survives for a while. Thanks for the insights.
    Thanks for stopping by StormSinger, you are very welcome!

    Quote Originally Posted by pappete View Post
    brilliant!! gg for the top row!!
    Pappete thank you!!

    Quote Originally Posted by Wetterschneider View Post
    Beautiful work, sir. It's creepy, effective and superbly executed. Thanks for posting that comparison shot with the two versions of the saber-tooth face. That was really illuminating. I'm following your lead and checking out that book.
    Thank you!! I'm so glad someone found the comparison shot useful....
    To this day it's one of my favorite stills to see the raw progression I've made in my understanding of ZBrush.
    And the progression in that still in particular is very much due to Paul's awesome book. Check it out you won't be sorry.
    I think the Zbrush shading system is very versatile, much more than I previously thought, but it most definitely has room to grow and improve as well.

    Quote Originally Posted by j0linar View Post
    Great Stuff!
    have to admit that am actually following the series and
    now seeing your pictures, rly great work ... keep it up
    Thanks that's great to hear!! Glad to have a fan checking out the art.

    Quote Originally Posted by makan ansari View Post
    Great work!
    Thanks Makan Ansari!

    Quote Originally Posted by Intervain View Post
    cool! Great to see who's behind the stuff. I love that show, one of my favs lately!
    Sweet! I'm so glad to have fans checking this stuff out!!

    Quote Originally Posted by Jester View Post
    Great job guys, this is one of my favourite shows on TV...
    Thank you thank you! I appreciate you taking the time to stop by and let us know!

    Quote Originally Posted by aamirart View Post
    waooo fantastic
    Thanks!!

    Quote Originally Posted by cherub_rock View Post
    Hey! I was also being tested for that job position, and can now see why I didn't make it - top notch work! Congrats!
    Woah Cherub that's a pretty huge compliment coming from you! Thanks!! I've been following your work for some time now... Keep up the great work and thanks a ton for stopping by!!

  2. #32
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    I bookmarked this thread to check back regularly...

    My question is that you first make a sculpt of the actor and sculpt it into the creature? I'm really curious about the method you work guys, it's incredible...that comparative render of the sabretooth is really-really stunning. I wish if I knew more about the settings and workflow...

    Great job, great show!
    Cheers,


    Szabolcs Matefy "Jester"

    Senior Character Artist
    Crytek Budapest

    Certified Softimage Trainer

  3. #33
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    Default Cool!!!!!!!!!!

    Very Nice!

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  5. #35
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    i love all your sculpts man.. love the series also
    The options are unlimited, only the imagination is...

    PORTFOLIO--- http://cgdigi.cgsociety.org/gallery/

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    It's too bad your not using YouTube for your vid uploads. Vimeo stops and stutters constantly for me. I've tried multiple times on various computers and have horrible experience with them. Your work is astounding but I won't recommend Vimeo to anyone! Thanks for sharing! :-)
    ---Wolff On The Prowl---

  7. #37
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    Quote Originally Posted by Jester View Post
    I bookmarked this thread to check back regularly...

    My question is that you first make a sculpt of the actor and sculpt it into the creature? I'm really curious about the method you work guys, it's incredible...that comparative render of the sabretooth is really-really stunning. I wish if I knew more about the settings and workflow...

    Great job, great show!
    Thanks a lot Jester! You nailed it, first I do my best to match the actor's head from reference. Then I bring in any concept image or reference images taken for me, and create a new 3D layer.
    I usually store one layer as a "Base" layer to keep the human form intact. I store a Morph Target and Add another Layer. This 2nd Layer is my Master Morphing Layer. It's been really helpful to add more and more layers on top of this monster morph as I change things, then merging them back down into a single morph layer later when the model is closer to the final version.
    My workflow involves using Stored Reference Views and lots of them. In fact I haven't really seen any Custom Ui's really using any of the reference view buttons.
    I'll be packaging up my Ui if anyone is interested in trying it out, its great for workflows that involve heavy referencing, as well as constant timelapse or turntable recording.
    Thanks for stopping by, and I sure appreciate all the comments I'm receiving!

    Quote Originally Posted by runcher View Post
    Very Nice!
    Thanks Runcher!!

    Quote Originally Posted by Etcher View Post
    Congratz on TR!!! Thanks for taking the time to make the morph movie - much appreciated !
    Thanks again Etcher, glad you liked it!! I'm hoping to do a few more..

    Quote Originally Posted by cgdigii View Post
    i love all your sculpts man.. love the series also
    I appreciate you stopping by, and leaving the kind words! Thanks a ton!

    Quote Originally Posted by RAMWolff View Post
    It's too bad your not using YouTube for your vid uploads. Vimeo stops and stutters constantly for me. I've tried multiple times on various computers and have horrible experience with them. Your work is astounding but I won't recommend Vimeo to anyone! Thanks for sharing! :-)
    Thanks for bringing this to my attention RAMWolff, I usually have pretty good experiences with Vimeo to be honest. But after I saw your post I tried my video's and they did seem to hang and stutter a bit, which is strange because I've watched them on multiple computers now with no problems. I actually do have them on YouTube as well though.. I'm unsure whether I should replace the original vimeo links with youtube's now.. I'll add them here until I make up my mind.
    I originally went with Vimeo in order to upload my own custom Stills for the Thumbnails of the videos, I haven't seen this option on Youtube so correct me if I'm wrong, but YouTube is pretty lame how it handles the Thumbnailing as far as I can tell.
    Thanks for the kind words, take care!

    Anyone shed some light on how to set your video to HD all the time as default?
    I cant get it to start off in HD for my youtube page or in an Embedded link, even though I'm checking the "HD Link" check box.
    Im sorry but youtube is not as streamlined as Vimeo in this regard...




  8. #38
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    Thanks for the great response... allot of the times folks are like "Oh well" lol I did read a little blurb that they are using a new system to stream so perhaps they have some bugs to work out. I appreciate your posting these here!
    ---Wolff On The Prowl---

  9. #39
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    Just watched the first one. OMG.. if you had the time and ever decided to do a creature creation book or set of instruction vids I'd be right there in line to get them. WOW.... You are truly amazing. The amount of fine detail is enthralling to watch as you add even the most minute bits to make this creature as believable as possible. Gonna share this on Fb. I got some buds there that are into creature stuff and love this sort of thing.
    ---Wolff On The Prowl---

  10. #40

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    love the show and the work you did for it.

    I gotta say though , who made the intro for the show that ran the first 2 episodes of season 2 and then suddenly got changed. That was a rly good call lol.

  11. #41
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    Default Custom User Interface - Reference Based Workflow

    Hey all,
    here's a Custom Ui I wanted to share..
    I use it as my Start Up Ui and it's been evolving for a while now.
    When I first built it I CRAMMED it full of all sorts of things. Just too much.
    After a few months of refining I ended up with this minimalist setup.
    I toyed with moving all the main Icons from the Left to the Right hand side.
    But came to realize it was kind of pointless due to using [Space Bar] for the quick mini menu and
    [Tab] to make it all disappear as needed anyway.

    Stored Reference Views are the Basis of this entire User Interface.
    So maybe some will not find it as useful. To those that are reference intensive, this should save you a little time.
    I got tired of digging though the menus or being forced to keep the texture menu docked.
    I should mention that this is the legacy system for stored reference views, not using the latest Grid Views.
    The legacy version in my opinion is more flexible when you have more than just exact front and side views to work with.
    In fact it lets you store 8 custom views.

    First you should import all of your reference views. Starting with the front view lining up the corners of the eyes as best as possible.
    Then storing that view using this custom Ui setup in the bottom Right corner. Work your way around the model until all necessary views are stored.
    You can then quick pick through your stored views and just refine the forms to fit the reference. I always do a lot of adjusting to the stored
    views as I make progress with the model and things tend to line up really well after the initial blocking out phase is over.
    The result is a very precise representation of an actor for example, without any scan data used.

    I've also been doing A LOT of timelapses and turntables over the last year and decided to grab most of the dedicated "recording" oriented buttons,
    and put them out there as well.

    Included are any Brushes or Materials that are shown as well a slew of my favorites.
    I don't take credit for any of the brushes or Materials unless indicated in the READ ME doc.
    And I'm very thankful to those artists that have shared their own, allowing me to combine them into my custom setup.
    This is not a complete Ui by any means and I encourage anyone that uses it to fill in any gaps with your own additions.
    There's quite a bit of space left open if you are running a 1920x1080 display.

    Note: This has only been tested by me, on my rig. [and thanks to Sadicus for quick feedback!]
    *Running ZBrush 4r4 and I can't say how it fares on older versions or different display sizes.
    *Please turn Off "Wide Buttons" under Preferences>Interface>UI>Wide Buttons. Otherwise you will have overlap occur.
    *And if you don't have the Image Plane Plugin Installed or cant find the "Reference Views" Drop down menu under Texture>Image Plane>Reference Views.
    Install the plugin to the ZStartup>ZPlugs folder and you should be good to go.
    This is the first time I've shared a Ui so bare with me and please let me know what you think if you end up using it.

    Download:
    Custom Ui - Reference Based

    Last edited by jBogh; 11-11-12 at 02:17 PM. Reason: Custom Ui Link updated/amending the notes

  12. #42
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    hey i just wanted to say thanks for taking the time to share your UI. im sure it will really help my workflow in the speed department. anyway thanks again

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    Nice UI design, and sculpts!

    issues i noticed:

    • Missing: Load/Save button as shown in your image. (what menu is that from?)
    • ImagePlane> Texture> the "Load Image button" has extra pixels to the right of the text. Making the button wider than needed.


    Screen Res: 1680 x 1050, so this could be the cause.
    sadicus |ZB4R6 P2



  14. #44

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    Great work, I love the whole manimal thing, and you are doing a great job at it!
    Last edited by MattSkinny; 11-11-12 at 03:24 PM.

  15. #45
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    Quote Originally Posted by RAMWolff View Post
    Just watched the first one. OMG.. if you had the time and ever decided to do a creature creation book or set of instruction vids I'd be right there in line to get them. WOW.... You are truly amazing. The amount of fine detail is enthralling to watch as you add even the most minute bits to make this creature as believable as possible. Gonna share this on Fb. I got some buds there that are into creature stuff and love this sort of thing.
    Aw RAMWolff you make me blush! I'd love to make some tutorials some day and give back to such a giving community!
    I'm really glad you checked out the timelapse, and thanks a ton for sharing this with your buddies!
    Take care RAM!

    Quote Originally Posted by The Namek View Post
    love the show and the work you did for it.

    I gotta say though , who made the intro for the show that ran the first 2 episodes of season 2 and then suddenly got changed. That was a rly good call lol.
    Thanks Namek, I couldn't agree with you more! Very glad they changed it as well.

    Quote Originally Posted by Adam.Desjardins View Post
    hey i just wanted to say thanks for taking the time to share your UI. im sure it will really help my workflow in the speed department. anyway thanks again
    Adam you are welcome, I hope you find some use for it!

    Quote Originally Posted by sadicus View Post
    Nice UI design, and sculpts!

    issues i noticed:

    • Missing: Load/Save button as shown in your image. (what menu is that from?)
    • ImagePlane> Texture> the "Load Image button" has extra pixels to the right of the text. Making the button wider than needed.


    Screen Res: 1680 x 1050, so this could be the cause.
    Sadicus thanks for the quick response!!
    I appreciate that a lot. First I would suggest checking to see if you have the entire reference view panel under Texture>Image Plane>Reference Views.
    Personally after upgrading to Z4r4 I had to track down the image plane plugin and drop both files that it comes with, back in my ZStartup>ZPlugs folder.
    Once I did that I had access to all the old buttons again. And the Save/Load button you asked about in particular is from that Reference Views Panel.

    I'm repackaging the Ui as I write this and will include the plugin from now on in case anyone else has issues.
    The other thing I want you to try is turning OFF Wide Buttons. Under Preferences>Interface>UI>Wide Buttons.
    That should give you the same scale I built the UI with.
    I amended the .Doc that comes with the Ui so that users will be aware they will most likely need to turn off Wide Buttons manually.
    Thanks that's something I didn't consider the first go around.
    I will edit the link in my last post to point you to the newer Ui Package.

    Quote Originally Posted by MattSkinny View Post
    Great work, I love the whole manimal thing, and you are doing a great job at it!
    Thanks MattSkinny, means a lot!! I have a huge love for animals as well as portraits so it's something I gravitated towards for sure!

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