1. #16
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    Amazing work!! I love it!! Thanks for sharing this art.


    Cheers from Barcelona!

  2. #17
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    Thumbs up good!!!!

    Very Good!!!!

  3. #18
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    Hell, that timelapse video was plain fun to look at!
    Thank you very much for sharing.

  4. #19
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    The way you used Paul's technique of inserting mesh shapes on the face is done so well! I appreciate how well you made the teeth-like spurs on the sides of the face. And the beard of pointed teeth-like barbs are really well thought out and executed. Thank you for sharing all these shots. They are great to see.

  5. #20
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    Wow... Top Row is such a huge honor for me!! Thanks for the support everyone!
    I will be adding more soon.

    Quote Originally Posted by womball View Post
    I watch this show weekly. Very cool to see the work up close. Its looks even better in stills. I would like to see more assymetric and slower morphs though, were the monster just breaks out of the face. As it is the often too fast and the same between species. The quality of the work as improved as the show has continued and very awesome that your able to do it in 3 weeks.

    Does dynamesh or qremesher help with sculpting too?
    Glad you've been able to see the improvements as our pipeline has progressed along with the show!
    Yeah I actually use Dynamesh and Qremesher a lot now. Mainly for Teeth and Fingernails when I need them.
    Due to the way our pipeline is set up I stay away from drastic topology changes when ever possible though,
    so Dynamesh and QRemesher get more attention in my personal work that's for sure!
    Thanks for watching!

    Quote Originally Posted by VFXdaily View Post
    Really awesome work! Congratulations!

    On a side note I was hoping to to meet Jim Clark back in August but I just missed him. I was in LA presenting at Siggraph for MAXON but left the morning of Jim's talk. You guys at Hive do great work.

    Cheers,
    Josh
    Josh sorry we missed you! Thanks for the kind words!!

    Quote Originally Posted by TimCallaway View Post
    Grats on toprow!!!!!!
    Thanks buddy!!

    Quote Originally Posted by Rizzy View Post
    Hi jBogh,
    I love the show and your work on there is amazing. Just carious, since most of the "vesins" morph on the bust/face, are you responsible for creating the bust or do you create the whole character. Thanks for posting, very inspirational and I can't wait to see more (of the show and your work.)
    Thank you so much!! I'd say 75% of the time I'm working on busts.
    There have been a handful of characters that have needed the entire Upper Torso w/arms.
    I do end up sculpting a lot of hands cut off about mid-way up to the elbow though.
    Much in the same way I approach the facial morphs. Sculpting the human hand first
    from reference, then adding a Creature Layer on top that we can morph between.

    Quote Originally Posted by sculptor.zb View Post
    superb work!!
    I really appreciate that, thank you!

    Quote Originally Posted by uruk3d View Post
    Amazing work!! I love it!! Thanks for sharing this art.


    Cheers from Barcelona!
    Thanks Uruk!!

    Quote Originally Posted by runcher View Post
    Very Good!!!!
    Thanks!!

    Quote Originally Posted by Knacki View Post
    Hell, that timelapse video was plain fun to look at!
    Thank you very much for sharing.
    Knacki, I appreciate the kind words!
    The timelapse took ~4 nights to put together after work, I'm really glad to hear people enjoying it.
    I was worried at first because it was originally 20 minutes of footage (already sped up from zbrush)
    I knew I needed about half that length to get people to actually finish it.
    Rather than cutting anything out, I upped the speed by 200%, which worked out pretty well with my music
    of choice.

    Quote Originally Posted by ArtBot View Post
    The way you used Paul's technique of inserting mesh shapes on the face is done so well! I appreciate how well you made the teeth-like spurs on the sides of the face. And the beard of pointed teeth-like barbs are really well thought out and executed. Thank you for sharing all these shots. They are great to see.
    Thanks!! I still have a lot to share!!

  6. #21
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    Great work, very effective. I really hope the series survives for a while. Thanks for the insights.

  7. #22
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    brilliant!! gg for the top row!!
    .--..--..--..--..--..--..--..--.
    Portfolio
    fantasy creature
    my works and wip


  8. #23
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    Beautiful work, sir. It's creepy, effective and superbly executed. Thanks for posting that comparison shot with the two versions of the saber-tooth face. That was really illuminating. I'm following your lead and checking out that book.

  9. #24
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    Great Stuff!
    have to admit that am actually following the series and
    now seeing your pictures, rly great work ... keep it up

  10. #25

  11. #26
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    cool! Great to see who's behind the stuff. I love that show, one of my favs lately!

  12. #27
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    Great job guys, this is one of my favourite shows on TV...
    Cheers,


    Szabolcs Matefy "Jester"

    Senior Character Artist
    Crytek Budapest

    Certified Softimage Trainer

  13. #28
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    Thanks for all the positive comments everyone! I'll try and answer individually tomorrow.
    Here's a few renders before I go to sleep. Straight out of BPR.
    Kimura the Assassin from the Season 1 Finale.
    I had about a day and a half to sculpt him due to deadlines.

    Last edited by jBogh; 11-05-12 at 02:25 AM.

  14. #29

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    waooo fantastic

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    Hey! I was also being tested for that job position, and can now see why I didn't make it - top notch work! Congrats!

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