1. #1

    Default Got some sculpts to finish.

    So this will be ongoing thread as I don't want to create seperate one for each sculpt. I got some unfinished stuff on my HDD so its about time to finish it.

    I'll begin with this guy.
    I started this model few or maybe even several years ago however back then, I didn't have the necessary skills to do it properly. I think I started it in Zbrush 2. So around couple years ago I found it on my hardrive. I liked the design and decided to re-do it. Besides general idea, most of it was designed on the fly and done from very primitive base meshes. That is why there is some stretching here and there. Now I didn't model it for 2 years of course. I simply returned to it from time to time, did some part and moved on. Rendered in Zbrush with BPR.
    No plans to do anything with him for now.

    pmv2_3zc.jpg
    pmv2_1zc.jpg
    pmv2_2zc.jpg
    pmv2_3zc.jpg
    http://www.piotrslomowicz.com

  2. #2
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    Default

    wow... love the stone flesh look. very nice
    Mouse Jeweller SpecialistZbrush jewellery artist. I will make you anything you can imagine and everythings you cant..

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  3. #3
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    Default

    Great work! love details

  4. #4
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    It's good you decided to finish this design. Look forward to your other works

  5. #5
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    Man, this looks freaking insane! How on earth did you sculpt that? And how many polygons is this mesh?
    Amazing work man!

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    Default

    looks great

  7. #7
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    Wicked!!! what's the material and bpr settings? just curious, keep it up.
    Best regards mutte
    My ZBC sketchbook / Z4beta thread
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  8. #8
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    Awesome amount of details. Great work!
    portfolio - available for freelancing

    "Inter arma silent musae"

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    Thumbs up

    Too Good man ... .
    loved the Extra thick skin of him ..
    nice work ... i would say a potential top notch work if textured n presented nicely.
    SANKET GUPTA
    Sankraman Productions
    http://sankramanproductions.com/index.html

  10. #10

    Default

    Another:
    I am using my own matcap. As far as lighting goes, I use shadows + ao, 4k resolution and maxed out rays. My models are usually around several milion polygons. I don't think I ever went beyond 10 milion.
    How do I sculpt details? With brushes, in the past I did everything with just standard but these days I have around 30 custom modified brushes for different ocasions. I tend to stand away from alpha maps.

    Now this head was on my hdd for quite some time. I was not to happy about finishing it because lets face it, its another wrinkly dude. But I didn't want eagle head to go to waste so I decided to finish it.
    Designing that shoulder on the run was kinda painful.
    pk1_zc_s.jpg
    pk1_zc.jpg
    Last edited by Piotr Słomowicz; 08-06-11 at 02:47 PM.
    http://www.piotrslomowicz.com

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    Great!!

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    Absolutely awesome! Reminds me of Vincent Price.

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    Nice style to your work!
    "We are living on this planet as if we had another one to go to." - unknown


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    Agree reminds me a little bit of vincent price.
    Insane amount of detail!

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    holy crap that's a lot of detail. very nice

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