1. #181
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    Lightbulb Special Curve Elasticity Modeling

    A new way to model and animate,

    lay some curves on your mesh and with a special move brush designed for pulling the mesh (with elasticity settings perhaps)
    you can start modeling,or animating.
    Could be cool to have those curves always present you so can always get back at them.

  2. #182
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    Question Rename Bug

    Don't know if this is a bug, or i'm doing something wrong:

    When you rename a subtool and made a mistake and use the arrow keys, to scroll back and fix the error,
    you can't enter the name when it turns red after.

    I used the enter key after the spell correction (and the mouse to position myself between letters,and then couple off arrows back)
    When the text stay's red , sometimes I can't enter the name anymore.

  3. #183
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    Lightbulb Mask by Hue for Poly Frame

    When you have your model switched to polyframe ,
    it could be cool have Mask by Hue for that option,
    So it will keep the colors,instead of converting polyframe colors to pixol colors , and then doing the Mask by Hue.

  4. #184
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    Lightbulb Live Sculping Extra

    A cool extra for the live sculpt,
    A option to work on the same piece with 2 logins (like the first idea), but also work on your own piece , so you could have 2 models in 1 window.
    And you could still work on each others model (So you could swith models if you want, or give some pointers here and there etc)

    And give each other tips , and be inspired.

  5. #185
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    Lightbulb Z Sketch Normal Move

    It would be handy if,you could just like with the move brush working on your model,
    you hold ALT , and if you then move your mouse the mesh is pulled in the normal direction,
    You could have simulair behavior with Move on Z Strokes.

  6. #186
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    Lightbulb Color Merging 3D Layers

    This could be handy,
    When you have some 3D layers,and only have poly painted on them,there could be a new mergetype:
    that know's only polypaint has changed on the mesh,so this will be a polypaint layer merge.
    maybe a new special polypaint window is in the UI and have control over the blending between layers, sharpening, etc.

  7. #187
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    Lightbulb UV Texture Warp Brush

    Could be cool to have a special brush that will move just the texture UV based,
    Won't change the UV's , but will warp textures and displacements maps.
    Very handy with noise maker, or maybe a addon for the noisemaker,
    where you can warp your noise or displacement in the window,and after the warping you could apply it to the mesh.

  8. #188
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    Lightbulb GOZ Extra

    It would be cool to have GOZ behave like this:
    It's more object based,now it completely changes the entire scene,
    It could be handy that it recognises elements, so you can have a scene already modeled,
    and have just 1 object GOZ to Z Brush, and back again with the entire scene intact

  9. #189
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    Lightbulb Retain Canvas Size

    I like to work full screen canvas,

    Would be nice if there is an option that keeps canvas size when you switch to different Z Project Files.

    Like when you switch to a different Z Tool in Light Box, then it keeps your canvas size.

  10. #190
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    Lightbulb Slice Curve Extra

    A true normal option for the slice curve,
    so when you create half a circle you get perfect grayed out on the normal direction.

  11. #191
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    Exclamation Spell Error Extra Information

    There is a spell error when you CTRL click on the morph Project button.

    it spells Proejct

  12. #192
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    Lightbulb Multi Morph Brush

    A cool setting for all brushes, a morph setting so all brushes behave just like they normaly do,
    exept they have morph functionality added to them.

  13. #193
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    Lightbulb Further Explanation of the Wet Finger Clay Type Brush

    See pic:

    Hopes this makes a little sence.


    For a more wet clay feeling.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Mass Brush Explanation 500 kb.jpg 
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Size:	494.5 KB 
ID:	362884  

  14. #194
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    Lightbulb Curve Fiber Pull

    Lay a curve on your mesh ,and you can pull strenghts of fibers out
    and at the same time cut them at the right length

  15. #195
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    Lightbulb Noise Maker Curve Tile Option

    A setting for noisemaker, where it lays a curve on the intersection Black White,
    And that gets tiled 2

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