1. #16
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    I agree -- this should be a button somewhere in the document palette in the next release
    Jens Kafitz
    Sr. Texture Artist, Weta Digital


  2. #17
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    Marcus - Pixols to 3D is a fun plugin

    Is there a way to add to the plugin the following (or would it have to be a separate plugin)

    First you load a texture then the plugin does the following
    Crop and Fill Document from texture
    then it
    Creates Alpha from Texture
    then it
    runs the Pixols to 3D
    then it
    Fills the Pixols to 3D plane3d with the alpha from the texture (maybe a pause here with note to set the z intensity)
    end of script
    Last edited by SpaceMan; 10-26-12 at 06:19 PM.
    SpaceMan's Space Book Journal On ZBrush
    http://www.zbrushcentral.com/showthr...rnal-On-ZBrush

    Wormholes were first introduced to the public over a century ago in a book written by an Oxford mathematician. Perhaps realizing that adults might frown on the idea of multiply connected spaces, he wrote the book under a pseudonym and wrote it for children. His name was Charles Dodgson, his pseudonym was Lewis Carroll, and the book was Through The Looking Glass. ***8212; Michio Kaku

    It's kind of fun to do the impossible...
    - Walt Disney

  3. #18
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    Quote Originally Posted by SpaceMan View Post
    Marcus - Pixols to 3D is a fun plugin

    Is there a way to add to the plugin the following (or would it have to be a separate plugin)

    First you load a texture then the plugin does the following
    Crop and Fill Document from texture
    then it
    Creates Alpha from Texture
    then it
    runs the Pixols to 3D
    then it
    Fills the Pixols to 3D plane3d with the alpha from the texture (maybe a pause here with note to set the z intensity)
    end of script
    Hi SpaceMan,

    Apologies for the delay and I'm glad you like the plugin.

    It wouldn't be practical to add what you suggest. But you can use the plugin as it is to easily do what you want:

    1. Select texture and do Texture>CropAndFill.
    2. Run the plugin.
    3. Select original texture in Texture palette and press Texture>Make Alpha.
    4. In the Tool>Displacement Map menu, click the displacement thumbnail and select the new alpha from the pop-up.
    5. Turn on Tool>Displacement Map>Mode. This will allow you to preview the displacement.
    6. Adjust the Tool>Displacement Map>Intensity slider to get the effect you want.
    7. Press Tool>Displacement Map>Apply DispMap to create the geometry.

    You may find that a blank texture map applied to the plane makes the displacement easier to see but note that there must be a texture map displayed on the plane for the displacement to work.

    HTH,

  4. #19
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    Thanks for clearing that up Marcus, I was trying to make a script following Spacemans instructions but got stuck on the last step.

    I did get some results however and they were LARGE.
    And sort of interesting...

    The full image is squashed like crazy it was 3000x1500.



    nope...
    I don't know what I'm doing but I'm doing it anyway.

  5. #20
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    Default

    Quote Originally Posted by marcus_civis View Post
    Hi SpaceMan,

    Apologies for the delay and I'm glad you like the plugin.

    It wouldn't be practical to add what you suggest. But you can use the plugin as it is to easily do what you want:

    1. Select texture and do Texture>CropAndFill.
    2. Run the plugin.
    3. Select original texture in Texture palette and press Texture>Make Alpha.
    4. In the Tool>Displacement Map menu, click the displacement thumbnail and select the new alpha from the pop-up.
    5. Turn on Tool>Displacement Map>Mode. This will allow you to preview the displacement.
    6. Adjust the Tool>Displacement Map>Intensity slider to get the effect you want.
    7. Press Tool>Displacement Map>Apply DispMap to create the geometry.

    You may find that a blank texture map applied to the plane makes the displacement easier to see but note that there must be a texture map displayed on the plane for the displacement to work.

    HTH,
    Thanks Marcus for the workflow

    Here's a test image
    SpaceMan's Space Book Journal On ZBrush
    http://www.zbrushcentral.com/showthr...rnal-On-ZBrush

    Wormholes were first introduced to the public over a century ago in a book written by an Oxford mathematician. Perhaps realizing that adults might frown on the idea of multiply connected spaces, he wrote the book under a pseudonym and wrote it for children. His name was Charles Dodgson, his pseudonym was Lewis Carroll, and the book was Through The Looking Glass. ***8212; Michio Kaku

    It's kind of fun to do the impossible...
    - Walt Disney

  6. #21
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    Nice images MealeaYing

    Quote Originally Posted by MealeaYing View Post
    Thanks for clearing that up Marcus, I was trying to make a script following Spacemans instructions but got stuck on the last step.

    I did get some results however and they were LARGE.
    And sort of interesting...

    The full image is squashed like crazy it was 3000x1500.



    SpaceMan's Space Book Journal On ZBrush
    http://www.zbrushcentral.com/showthr...rnal-On-ZBrush

    Wormholes were first introduced to the public over a century ago in a book written by an Oxford mathematician. Perhaps realizing that adults might frown on the idea of multiply connected spaces, he wrote the book under a pseudonym and wrote it for children. His name was Charles Dodgson, his pseudonym was Lewis Carroll, and the book was Through The Looking Glass. ***8212; Michio Kaku

    It's kind of fun to do the impossible...
    - Walt Disney

  7. #22
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    I really have gotten some great use out of these scripts ..... A great deal of good Karma is coming your way......

  8. #23
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    Thanks so much for these! Very nice!
    "An artist never really finishes his work, he merely abandons it."
    Paul Valery





  9. #24
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    Default Toggle Trays

    This macro will toggle the trays open or closed. Whatever their state when open will be restored next time.

    Copy the file to your ZBrush 4R4/ZStartup/Macros/Misc folder and then press Macro>Reload All Macros. There will then be a new ToggleTrays button in the Macro>Misc subpalette. Assign a hotkey of your choice to the button if you wish.

    Download here: ToggleTrays.txt

  10. #25
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    Default New Document

    DefaultZScript StartupMacro New Document

    New_Document.zip

    See image...


  11. #26
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    YES, I was looking for something like Pixols to 3D! Can't wait to try it out tomorrow, it looks awesome.

  12. #27
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    Default Max Detail for UVs

    This little plugin will give you an estimate of the amount of detail that your UVs and map size will be able to capture. If you are wanting to export displacement maps, normal maps or texture maps created from polypaint then knowing how much detail they can hold is very useful.



    To install:
    1. Unzip the file to your Desktop.
    2. Copy the MaxDetail.zsc file and the MaxDetailData folder to your ZBrush 4R5/ZStartup/ZPlugs folder.
    3. Restart ZBrush.

    Instructions:
    When installed correctly you will have a new button 'Max Detail' in the ZPlugin>Misc Utilities sub-pallete. With a 3D model in Edit mode, press the button. After a few moments a note will be displayed with the map size, percentage of the map used by the UVs and the maximum number of polys.

    Note: The result is only an estimate. The plugin calculates the results based on the total area of the UVs and assigns one pixel per polygon to arrive at the maximum. No allowance is made for polygons that are assigned more than one pixel.

    Download here: MaxDetail.zip

  13. #28
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    Superb

  14. #29
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    Thanks Gordon,
    If you downloaded it a moment ago then please download again - I made a small error that meant the plugin garbled the result in some circumstances!

  15. #30
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    Smile

    ZBrush script - Change Default Material for ZBrush 4R5
    https://dl.dropbox.com/u/76819766/zbrush/saf.zsc
    copy to ZStartup\ZPlugs\


    source:

    [CODE][ISubPalette,Zplugin:SAF]

    [Ibutton, "Zplugin:SAF:Change Default Material", " ",
    [IFreeze,
    [IUnPress,Transform: Edit]
    [If, 1,
    [IPress,Material:Load]
    ]
    [IPress,Document:New Document]
    [IPress,Draw:Mrgb]
    [ISet,Draw: Z Intensity,1]
    [ISet,Drawraw Size,1]
    [CanvasStroke,(ZObjStrokeV02n3=YH20V18p3BH20V19p46H 20V19P)]
    [CanvasStroke,(ZObjStrokeV02n3=YH5V52p33H6V52p76H6V 52P)]
    [CanvasStroke,(ZObjStrokeV02n2=YH5DCV35Dp37H5DCV35D P)]
    [CanvasStroke,(ZObjStrokeV02n2=YH5DAV52p2BH5DAV52P)]
    [CanvasStroke,(ZObjStrokeV02n2=YH3V359p36H3V359P)]
    [CanvasStroke,(ZObjStrokeV02n3=YH2FFV1EDp2DH2FFV1EC p52H2FFV1ECP)]
    [CanvasStroke,(ZObjStrokeV02n2=YH1A5VB3p18H1A5VB3P)]
    [CanvasStroke,(ZObjStrokeV02n3=YH4A8V104p37H4A7V104 p45H4A7V104P)]
    [CanvasStroke,(ZObjStrokeV02n2=YH4A7V27Bp32H4A7V27B P)]
    [CanvasStroke,(ZObjStrokeV02n2=YH149V2B6p37H149V2B6 P)]
    [CanvasStroke,(ZObjStrokeV02n2=YH227V1ACp33H227V1AC P)]
    [CanvasStroke,(ZObjStrokeV02n3=YH374V298p32H374V297 p3FH374V297P)]
    [CanvasStroke,(ZObjStrokeV02n3=YH423V159p30H423V158 p3AH423V158P)]
    [CanvasStroke,(ZObjStrokeV02n2=YH32AV193pA0H32AV193 P)]
    [IPress,Document:Save As Startup Doc]
    ]
    [MessageOK, "Restart Zbrush!", " "]
    [IPress,CLOSE]
    ][/CODE]
    Last edited by marcus_civis; 03-20-13 at 01:53 PM. Reason: Corrected installation path for plugins

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