1. #1
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    Default more tools for sculptris

    Does anyone know if they are planning on adding any new tools to Sculptris? And how can you export images from Daz studio 4
    to Sculptris? Any help would be Great,,,Thank you Tom,,,,,,

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    Default Re

    It's not believed that Sculptris is in development anymore. The creator, Dr. Petters, hasn't posted anything here in 2 years. So Sculptris is WYSWYG. As far as importing from Daz Studio ... Images are images .... If you mean models .... .obj format ... Genesis in low-Subdivision works just fine. I use Sculptris to make morphs for Genensis all the time. The V4, M4 models and earlier versions have problems though ... the Eyes and Nipples have a Pie-cut circle that Sculptris doesnt like. You can fix these for use in Sculptris using Wings3d or Blender, but it's a one-way trip, as you will have to change the vertex order, so it won't be able to be used as a morph for the V4/M4 and earlier versions ....

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    Default problem with a design,

    Hello. Youve helped me alot,, and i want to thank you, Im trying to create a design of a magnafing glass with a handle on it
    with a humon eye behind the glass, Daz studio 4 doesnt have the sculpting tools that sculptris has, so your saying ill have to combine useing blender along with the 2 others to create it? im trying to create one at a time and then combing all three in the end. Thanks for your support Tom

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    Default re

    I would make something like that in Wings3d .. still the best box-modeling software ... could probably do it in 5-10 minutes ... UV-mapped an everything ..

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    Default

    Thank you,,,After i create it useing wing3d can i move it to sculptris to paint? want to make it look as real as possable,

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    Default

    This is my very first project,,,just want to do it right,,youve been a big help.Thank you

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    You can use any model in .OBJ form in Sculptris, size does not seem to matter.But they must be Quads or Triangles, NO N-Gons. Also no Pie-Cut Circles. For Painting in Sculptris, Models should be UV-Mapped with all polygons having their own map space, No overlaps or copies. For example many car models will re-use the map space for the Wheels and 3 of them would be copies of the first. First, for Sculptris this will not work.

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    Smile

    Thanks for your help..Ive been reading the mannual for the wings 3d. Its gonna be trial and error unyill i get it down, im having so much fun with all of this. attached is what i have to transform to real looking,
    Attached Images Attached Images  

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    Default Why dont they continue developing

    Seriously?!?

    Sculptris is amazing! if they will not continue development I dont know what ill do ...

    Hopefullythey will integrate it with the next Zbrush or some thing
    Last edited by Saraf; 10-12-12 at 06:06 AM.

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    Default re

    When you get a little better understanding of how this all works, you may want to move to Blender. Being open-source software, there are many builds of Blender, with different versions and features. One of the Graphicall.org versions has a Dynotopo sculpt, that is very similar to Sculptris. It builds it's own geometry, has pretty good sculpting tools including radial symmetry (like Zbrush) and of course has all the box-modeling tools as well so you can Retopo, UV-Map, Bake your normals, Paint your Textures, Rig and Animate, and then Render using Cycles with HDR backgrounds, all in the same app. It's really cool, but it takes a long time to find and watch all the tutorials, there's a lot to remember..........

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