ooo, i guess one thing i would request for this list is a run down of all the different transpose action line functions. i think i’ve got them (though i’m actually not sure if i’m missing any at this point) but they would be very handy for those that are new:
so i think the functions are:
- topological/smart masking (CTRL-drag out transpose line over mesh) [i still don’t understand if there’s a difference here]
[
NOTE: in general,
CTRL key seems to invoke operations that CREATE NEW GEOMETRY, either new faces or duplicating the entire tool.
ALT key seems to invoke operations that DEFORM the geometry.
IMPORTANT - THERE MUST BE NO SUBDIVISION LEVELS OR THESE FUNCTIONS WILL NOT WORK!
]
- MOVE (drag 2nd circle)…- 1d stretch (drag 3rd circle)
…- bend (ALT-drag 2nd/3rd circle - if dragging 3rd circle, mesh beyond 3rd circle not deformed but connected)
…- duplicate (CTRL-drag 2nd circle_with no masking on tool)
…- extrude (CTRL-drag 2nd circle_with portions of tool masked off)
…- flatten to plane (drag 1st circle_into mesh)
…- inflate per poly normal (rt-click-drag 3rd circle)
- ROTATE
…- joint bend (ALT-drag 3rd circle_simulate joint deform @ 3rd circle)
…- twist (ALT-drag 2nd circle)
- SCALE
…- 2d stretch (drag 2nd circle_axes perpendicular to the transpose line will be stretched)
…- inset (CTRL-drag 2nd circle_with portions of tool masked off)
…- balloon middle (ALT-drag 2nd circle_along transpose line)
…- scale nonlinear (ALT-drag 1st/3rd circle_with most scaling done near circle grabbed)
also, i think:
- EDGE RING HIDE (CTRL-SHIFT click_on edge with lasso tool)
is not documented.
i looooooooooove these tools embedded in transpose and mousing functions so please, somebody let me know if i’m missing any! and any tutorials to really go over these in depth and to completion would be really appreciated.
thanks.
jin
EDIT: i’m editing the list above to keep the list of transpose functions up to date and complete to the best of my knowledge.