1. #61
    Senior Member
    User Gallery
    Join Date
    Aug 2005
    Location
    Poland/Szczecin
    Posts
    1,850

    Default

    amazing, i knew from the first wip this will end up looking great ;]

  2. #62
    Senior Member User Gallery
    Join Date
    Mar 2008
    Location
    London
    Age
    31
    Posts
    683

    Default

    Quote Originally Posted by bomoh View Post
    Hey Leo Thanks man! I kinda like the carbon fiber look more because it shows those panels. I didn't use any reference for this. I was just doodling with dynamesh my weapon of choice
    Its a tough call, they both look great. Personaly I think I prefer the cammo render more but thats just because I'm a bit of a cammo fiend lol.
    You're right though, the carbon fiber render shows the pannel details a lot better and Probbably works a lot better overall. I'm really looking forward to seeing what you do with this guy when he's rigged

  3. #63
    Senior Member User Gallery
    Join Date
    Mar 2005
    Location
    Bosnia, Sarajevo
    Posts
    500

    Default

    Hey Slocik thanks man You've been following this thread from the start! Good to see you again

    LeoAMD Yeah its a bit of a struggle right now Did a quick test yesterday to see if I remember anything about rigging it wasn't spectacular but will try a few times and see how it turns out

    I was asked to post some ZBrush screen grabs so here they are. If anyone is interested in my 3dsmax ligthing setup and settings let me know


    Last edited by bomoh; 11-10-12 at 02:46 AM.

  4. #64
    Member User Gallery
    Join Date
    Jul 2012
    Age
    16
    Posts
    67

    Default

    Great work!

  5. #65
    Senior Member User Gallery
    Join Date
    May 2009
    Location
    Oregon, USA
    Posts
    363

    Default

    Great work on every single aspect of this!

  6. #66
    Senior Member User Gallery
    Join Date
    Mar 2008
    Location
    London
    Age
    31
    Posts
    683

    Default

    Really cool stuff man. What are you using for your retopology? Also I notice that your mesh for 3ds max is quite high rez, does this mean that you're not using displacement mapping?
    P.S. I would definitely like to see your 3ds max lighting settup

  7. #67
    Senior Member User Gallery
    Join Date
    Mar 2005
    Location
    Bosnia, Sarajevo
    Posts
    500

    Default

    Quote Originally Posted by Adam.Desjardins View Post
    Great work!
    Thanks Adam!
    Quote Originally Posted by tonare View Post
    Great work on every single aspect of this!
    Thanks dude!

    Quote Originally Posted by LeoAMD View Post
    Really cool stuff man. What are you using for your retopology? Also I notice that your mesh for 3ds max is quite high rez, does this mean that you're not using displacement mapping?
    P.S. I would definitely like to see your 3ds max lighting settup
    Thanks man appreciate it! Im using the built in ZBrush topo tools. Most of the times QRemesher does the job for me Yeah the mesh is high rez. Not sure if I uploaded a vewport grab here but its because its with turbosmooth on. I'm using displacement maps on all my projects especially on organic stuff. Will post some lightning shader setup soon
    Cheers

  8. #68
    Senior Member User Gallery
    Join Date
    Mar 2005
    Location
    Bosnia, Sarajevo
    Posts
    500

    Default

    hey everyone,

    I'm tweaking things here and there and replacing some of the placeholder geometry like the area between the neck and chest as well as the backpack. I'm missing the specular map on his skin and I didnt reall have time to render out his hair since everything is pretty much a wip.
    Thanks for viewing everyone

    Last edited by bomoh; 11-13-12 at 05:38 AM.

  9. #69
    Senior Member User Gallery
    Join Date
    May 2009
    Location
    Atlanta Ga
    Age
    33
    Posts
    367

    Default Looking Good!

    Been keeping up with this.....Great work on this guy....Maybe a few tech pieces on the visor?
    Now who else wanna f@%k wit Hollywood Court

  10. #70
    Senior Member User Gallery
    Join Date
    Mar 2005
    Location
    Bosnia, Sarajevo
    Posts
    500

    Default Daiichi WIP

    Quote Originally Posted by sleepfight View Post
    Been keeping up with this.....Great work on this guy....Maybe a few tech pieces on the visor?
    Hey thanks man! Yeah I might add some stuff to his visor as well. I fixed his hairstlye and the hairline now. A few more things to tweak and he'll be done. Also need to fix some of the shaders, mapping and geometry intersection. Most of these things are only visible in a high rez render but yeah I really want to be able to show everything

    If anyone wants to take a look at 6K render here is the link https://dl.dropbox.com/u/28015477/Ma.../Marine_6k.jpg


  11. #71
    Senior Member User Gallery
    Join Date
    Oct 2007
    Age
    24
    Posts
    134

    Default

    That looks really good. i especially love the colors you went with, it makes a nice change from a lot of the more drab armored models you see.

  12. #72
    Senior Member User Gallery
    Join Date
    Dec 2011
    Location
    Spain
    Age
    36
    Posts
    189

    Default

    Daiichi is real and live. WOW.
    How much time do you need for render it?

  13. #73
    Senior Member User Gallery
    Join Date
    Nov 2008
    Location
    Brazil
    Posts
    475

    Default

    Fantastic!!!really superb work. where are you rendering it ?

  14. #74
    Senior Member User Gallery
    Join Date
    Mar 2005
    Location
    Bosnia, Sarajevo
    Posts
    500

    Default

    Quote Originally Posted by HD CG ADDICT View Post
    That looks really good. i especially love the colors you went with, it makes a nice change from a lot of the more drab armored models you see.
    Thanks man! Glad you think so. I tried to make something a bit more original. Cheers!
    Quote Originally Posted by CarlosVidal View Post
    Daiichi is real and live. WOW.
    How much time do you need for render it?
    Thanks for the support Carlos! Glad you think so man! Well the 6k render took something like 3 hours to render but thats mostly because of the hair. 5K render of the body without the hair takes around half an hour give or take.

    Quote Originally Posted by digitalmind View Post
    Fantastic!!!really superb work. where are you rendering it ?
    Thank you Rodrigo! Love your work as well man! I am looking forward to see more work from you! Top notch! As for the rendering. I'm using 3dsmax and Vray for almost all of my projects even though my roots are with Maya.

    Here are some screengrabs from 3dsmax. Lightning and rendering settings are pretty simple. Nothing fancy there. Just two lights and two maps for environment and reflection.






    Last edited by bomoh; 11-14-12 at 11:37 AM.

  15. #75
    Senior Member User Gallery
    Join Date
    Aug 2007
    Posts
    1,157

    Default

    Fantastic work! It gets better all the time!
    "An artist never really finishes his work, he merely abandons it."
    Paul Valery





Page 5 of 9 FirstFirst ... 2345678 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •